Day 2… BEGIN!
August 30th, 2009 4:51 amHad Shreddies for breakfast (no photo again – my family already think I’m a bit odd without me photographing my breakfast cereal). Then was busy until about 12:30, so it’s time to get cracking!
Priorities today: (which I may well completely ignore…)
- Let the player move! Left, right, jump.
- Let the player fire bullets, rather than them appearing from the centre of the screen! Hopefully with a mouse-click, if I can get that working within a reasonable amount of time. Shouldn’t be too hard though, hopefully.
- Have blocks interact with the player – ie, if they fall on your head you take damage.
- Killable dinosaur, really simple.
- Finish the level-scrolling code – I put a lot of it in already, but the level has so far been the same size as the screen.
- Better dinosaurs.
- Panic because I’m running out of time and still don’t have much of a game.
- Levels, and finishing-up – sounds, maybe extra frames in animations, etc.
This will probably last me way past noon tomorrow, when my 48 hours elapse. But oh well, that’s the way it is. I like this game enough that I’ll try to produce a snazzier version after the contest has ended.
Tags: breakfast