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Not feeling the “cavern” theme yet

Posted by (twitter: @@zoombapup)
August 29th, 2009 4:12 am

Ok, so its not exactly looking like a “cavern” as such yet. But it will once I get the main part modelled.

Essentially, its going to be a real-time level thingy. Created using 3DS Max and GLB plugin. This is a mental ray ambient occlusion bake. I guess I’m actually going to end up doing more of a content-based LD than a game based one. I’ll try and get some simple gameplay in there too (robots to kill or some such).

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