Ok, so its not exactly looking like a “cavern” as such yet. But it will once I get the main part modelled.
Essentially, its going to be a real-time level thingy. Created using 3DS Max and GLB plugin. This is a mental ray ambient occlusion bake. I guess I’m actually going to end up doing more of a content-based LD than a game based one. I’ll try and get some simple gameplay in there too (robots to kill or some such).