Multiple caverns!
I’ve built a cavern generator, and then put together a simple space partitioning thing to fill a world with caverns
Next come the interconnects between caverns!
Here’s a shot of what it looks like – this is a lot smaller than it will be, the world is only 800×800 pixels in this image. The procedural generation will produce approximately the same set of caverns regardless of scale though – I’m pretty proud of it.
(I’m using my desktop rendering windows for debug windows in this entry
ah well, maybe next LD will give me an opportunity to use them to their full potential)
