Day 1 of my first LD is over and after almost 18 hours of work, I have some sort of a game.
I enjoyed doodling on a tablet after a really long time
Unfortunatelly, I underestimated planning and created a system that is too complex to balance in order to produce fun. It’s just too random – sometimes too easy, sometimes too hard. I’ll try to tweak it tomorrow and see if I can get it a little bit more enjoyable.
Music would be nice and also adding multiple levels could make it more interesting (they’re procedurally generated, so no sweat).
The frogdog character that keeps popping up is probably a product of my fatigue
Goodnight, fellow LDers (2:24am in Prague)