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Kara Toprak – First iteration of design out of the way

Posted by
August 29th, 2009 12:00 am

So I spent about an hour and a half on the game design and about two hours on the sw design. after about 5 pages of scribbling, below are the two important design documents :P game design concept tree on the left and uml class diagram on the right. Looks like there is going to be around 40 – 50 classes in this thing. Oh by the way I’ll try to do a platform / rpg game called “Kara Toprak“. It means “Black Earth” in Turkish :) .

Our guy is a warrior sent to the caverns of hell by the Sultan to fight the evil iblis’es and djinns and various servents of Seytan himself. By force, and by magic…

Here is a snapshot of my log:

8.28.2009:
———–
8.20 PM
Just learned the theme. posting the workspace photo

8.36 PM
Joined IRC

9.35 PM
Initial game design ideas %50

10.01 PM
Game Design 1.0 completed. I am doing a platform/rpg game

11.39 PM
Sw Class Design %80 except IVisual tree. That means classes responsible for the game mechanics are now designed and seem quite flexible. Let’s see how coding turns out.

 

design_docs

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