Kara Toprak – First iteration of design out of the way
So I spent about an hour and a half on the game design and about two hours on the sw design. after about 5 pages of scribbling, below are the two important design documents
game design concept tree on the left and uml class diagram on the right. Looks like there is going to be around 40 – 50 classes in this thing. Oh by the way I’ll try to do a platform / rpg game called “Kara Toprak“. It means “Black Earth” in Turkish
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Our guy is a warrior sent to the caverns of hell by the Sultan to fight the evil iblis’es and djinns and various servents of Seytan himself. By force, and by magic…
Here is a snapshot of my log:
8.28.2009:
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8.20 PM
Just learned the theme. posting the workspace photo
8.36 PM
Joined IRC
9.35 PM
Initial game design ideas %50
10.01 PM
Game Design 1.0 completed. I am doing a platform/rpg game
11.39 PM
Sw Class Design %80 except IVisual tree. That means classes responsible for the game mechanics are now designed and seem quite flexible. Let’s see how coding turns out.

Tags: deskphoto