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I’m in a cave, build 3

Posted by
August 29th, 2009 9:16 pm

And so I’m heading for the bed.

New in this build is improved ai for the little cretins known as monsters.

There is a lifebar as well. it recharges if you stay out of trouble.

You get points for killing monsters.

When you die you are returned to a screen which shows some score info.

If you press the middle mouse button, you push enemies backwards. nice for crowd control, but really overpowerd. I should add a cool-down to that “weapon”.

I want to add grenades and improve level design + spawn points, and also do some difficulty curve work, so that it gets harder and harder. Hope I get time for some of that tomorrow.

here’s the build (unity web player)

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