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Ludum Dare 26 — April 26-29th, 2013
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Fully playable

Posted by
August 29th, 2009 7:05 pm

I am at the point where all the basic game play mechanics are implemented and the game is fully functional. I need to add sound and a start menu and probably create a few more graphics to make it a bit more polish. I haven’t quite got the increasing difficulty worked out yet, but that is just going to take a bit more playing. I was going to put what I have so far up, but I am going to hold off and wait until after I test it on my other computer and do a few release builds.

However, here is a current screenshot.coffee-caverns-screenshot1

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