first playable!
“Life is Guano and Then You Die” is … “playable”
Finally have all of the core features implemented. It is actually fun!
I spent way too much time on guano colour, fruit and rock physics, and pixel art.
Now to take a bit of a break and add all that good stuff like missing art, point system, a HUD, a menu, more sound fx, help, omg so much to do.
I thought it would be interesting to post the progress in individual milestone shots, as I did not record a timelapse.

Blackness is boring, we need to delineate outside and inside. Added world extents and floor/roof. The Baobab appears!
Those are the 6 big milestones so far. I’ll edit this post later to add the rest.





alt-printscreen captures the active window only.. makes screen caps a bit smaller =)
Heh this is true. But the screens alone are pretty sad. Programmer art and blackness. Antique IDEs give it some charm. Says I after sleep deprivation.
Bah, that art is just great =)
Just realized it was you.
I love your tutorials and site. So many good resources.
I am still happily holding the SMOOTHSTEP stick, ready to hit anything that moves with it. Instant better. (Though smoothly interpolating my camera position so far is ending in disaster.)