Cavernous caverns
I’ve spent some time thinking about this, and now a bit of time coding – I came up with several ideas but ultimately thought the most doable and flexible one is the idea of exploring caverns.
To that end, I’ve started putting together an engine to procedurally generate a cavern. Once I get a bit further I need to answer some additional questions like “Will I tack on a collecting minigame or RPG elements to this to give it more depth?”, but for now I have a pretty clear idea of the rendering/generation tech I want to develop, and will just work on that.
I’m not much of a graphics sort, so I’m sticking to graphical elements that will be completely procedurally generated or simply hardcoded in a geometric way.
As such, my entry will be called “Cavern Ghost”