2nd day
Posted by NiallM
August 29th, 2009 11:35 pm
Okay, so I’m wide awake (thanks, seagulls…) and ready to get back to work. The plan for today is:
- First, do all the little things the game still needs:
- Light boxes which send the light beams up to the sky.
- Light pipes to send the light from light boxes deep in the level up to the sky (and to act as extra obstacles for the player).
- UI, showing: number of lives; number of light boxes lit up; number of reflectors available.
- Pickup-able reflector crates.
- Ability to die, from:
- Lava.
- Spikes.
- Moving spiky ball things (yay originality!).
- Fix the stupid collision detection!
- 10.30: Do the music and sound fx.
- 11.30: Off to the shops.
- 12-12.30: Back home for lunch and the grand prix.
- The afternoon: Finish putting the level together.
- Late afternoon: Add story screen, build final Windows version.
- 6.00: Dinner.
- 7.00: Build Linux version. Release. OSX can wait for another time.