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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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2nd day

Posted by
August 29th, 2009 11:35 pm

Okay, so I’m wide awake (thanks, seagulls…) and ready to get back to work.  The plan for today is:

  • First, do all the little things the game still needs:
  1. Light boxes which send the light beams up to the sky.
  2. Light pipes to send the light from light boxes deep in the level up to the sky (and to act as extra obstacles for the player).
  3. UI, showing: number of lives; number of light boxes lit up; number of reflectors available.
  4. Pickup-able reflector crates.
  5. Ability to die, from:
  6. Lava.
  7. Spikes.
  8. Moving spiky ball things (yay originality!).
  9. Fix the stupid collision detection!
  • 10.30: Do the music and sound fx.
  • 11.30: Off to the shops.
  • 12-12.30: Back home for lunch and the grand prix.
  • The afternoon: Finish putting the level together.
  • Late afternoon: Add story screen, build final Windows version.
  • 6.00: Dinner.
  • 7.00: Build Linux version.  Release.  OSX can wait for another time.

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