Participation! and Library!
So, I’ll be participating this weekend, and I’ll be using a new library/framework I’ve been working on during the summer called dokidoki. It’s a collection of lua modules which provide utilities useful for game development, and some native C modules which interface with glfw, opengl, portaudio, etc. The idea is that you have a binary which runs init.lua in the current directory, which implements the game.
Source code for the binary parts
Compiled version for linux x86 (includes the lua parts of dokidoki)
Some examples (copy them into the binary directory and rename any of them to init.lua):
The windows binary isn’t ready to release yet, but I’ll be working on that sometime this weekend (or more likely Monday).