My Last-Minute LD15 Library
In the interest of not starting -completely- from scratch this year (as I’m very much a from-scratch enthusiast), I’ve put together a very basic win32 rendering and audio library, in the hopes that I’ll be able to easily extend it and do what I need to during the competition. The code isn’t 100% complete (I ran out of time), but this should be a step or two above what happened to me in LD11, when I spent half my time just getting rendering to work ![]()
This includes various gems as a C++ template driven generic triangle software renderer, and super-easy desktop rendering support.
For your enjoyment, my LD15 library code / win32 binaries:
ld15_lib.zip