Here we go
Just thought I’d check in before I hit the pillow to rest up for tomorrow. The theme, Caverns, kind of stumped me for a little while. Fortunately, after much idea bouncing, I think I’ve settled on an idea that will be somewhat unique, and pretty fun to play. As expected, I’m going with C++, SDL, OpenGL, SDL_mixer, GIMP, framework code, etc. I’ve made a little progress on the code, but so far the most progress has been in concept, and I have lots of ideas for features – we’ll see how many of them I get to add before time is up. More updates on this later on, but for now, it’s definitely sleepy time.