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Archive for July, 2009

Robot Sandbox

Posted by (twitter: @Stoney_FD)
Sunday, July 26th, 2009 4:57 am

I haven’t found a fitting name yet, so for the moment it’s called Robot Sandbox/Playground something. The basic idea: You have a few robots and you can control one at a time and there is a lot of stuff lying around to play with. For example: One robot can grab a box, move this box around and put it on a tile with water, consequently other robots can walk on this tile.

Furthermore, those robots can’t work forever, so they need to recharge and that’s why there are batteries.

That’s what I’ve done so far:

Yeah, the robots are missing at the moment.

I’m not sure if I’m gonna finish in time. I have three exams next week and I really need to study.

I am an island

Posted by
Saturday, July 25th, 2009 11:47 pm

Spent most of the day today at the Berkeley Kite Festival, which was fun (and a great day for it), but wasn’t conducive to getting the game done. However, it’s progressing steadily…

That might not look like much more than there was last time, but in addition to making some improvements to the map code (I can actually handle decent sized maps now), there’s a lot of behind the scenes gameplay stuff. Oh, yeah, and there’s a player.

All of the other entries look really intriguing, I can’t wait to try them out.

Robot Kill Spiders

Posted by
Saturday, July 25th, 2009 10:45 pm

First post for my first ludum dare. Lucky enough to have this one to warm me up for the full thing at the end of the month.

Here’s what I’ve got after the first day.

A good shot of the main elements including an upgrade garage which should be operational by tomorrow morning.

Enjoying this very much, excited to see what everyone else is cooking up.

Babies vs Puppies

Posted by
Saturday, July 25th, 2009 6:31 pm

If you have XNA installed, you can get the ccgame file at http://www.omnisu.com/virex.zip

You’re going to need a 360 controller to play it.

End of First Day

Posted by
Saturday, July 25th, 2009 3:41 pm

That’s the end of the first day and I’ve got quite a bit done.. most of the state machine for the Quirks is complete so they act… Quirky? ;)

Anyway, for a windows binary to see how it’s progressed click here.

Screenshot 2

I also managed to do authentic Spectrum style attribute clash by accident!
I’ve left this in for retro goodness, hehe.. I know what I did wrong too ( my pixel replacement routine goes over the entire screen buffer, rather than the individual animation frame buffer ) so it’s all good.

Basically there’ll be two modes.. puzzle and sandbox.
Puzzle is basically a Lemmings clone, get them from A->B without killing them ( falling from a great distance will kill them! )

Sandbox is a bit more interesting… taking on GEvOlve’s territory again, they breed.. and this is where the colours come into play. Each offspring is a combination of the parent’s colour :) should be good for a random screensaver like thing! Basically, just keep them happy by building them things to clamber over and have them breed. As the puzzle part relies on everything in this mode, this is being done first ( and it matches the rules anyway ;) )

Hopefully I can get this done for tomorrow night, so till then, enjoy the little quirks running around ;)

hmm

Posted by
Saturday, July 25th, 2009 3:01 pm

no pictures to show yet (mainly because i’m doing my stuff on an internetless laptop); but i’m getting something done anyway :) hopefully will be less than three weeks late this time ;p

Space mining

Posted by (twitter: @shrrt)
Saturday, July 25th, 2009 1:59 pm

Here’s a progress shot of what I have so far. I’m not totally into the game idea, but i’ll see if I can continue until it reaches at least a playable state.

It’s supposed to be a game about mining asteroids/stuff using your spaceships’ super-heated laserbeam.

I’m not entirely happy with the looks of the spaceship, but since it takes me forever to make anything (except asteroids) in blender I’ll probably skip that to gain more time for game mechanics.

Peace.

King of the sandbox

Posted by
Saturday, July 25th, 2009 1:16 pm

Title for my miniLD11 entry. I decided to take make a sandbox type game of an actual sandbox. After the first day, I haven’t put much work into it, but I have a sandbox i can display and I can shovel the sand around.

Todo:

*Add phisic to the sand, making it collapse when a pile is too big.

*Add bucket with water. Wet sand has better building propreties ( I guess :P )

*Add some candy like music.

*Figure out some king of gameplay. :S

Little Quirks

Posted by
Saturday, July 25th, 2009 2:01 am

So I’ve decided to attempt this mini-LD, even though the last two main LDs I’ve taken part in, I’ve been unable to finish ( LD5 and LD11 )

Hopefully, this time due to it being a miniLD, the rules aren’t completely strict so that if something crops up, I’ll be able to finish it just slightly later.
I’m completely mad for doing this with the amount of work I have going just now, but my concept is quite simple, and so is my art!

So, without further ado, I give you my concept graphics:
Little Quirks Concept

Looking somewhat like “Steg the Slug” rejects, these little guys love climbing around things.
They can stick to walls pretty well and clamber over 45 degree inclines, but as our little red friend in the top right shows – they can’t do 90 degrees.

The colours are important too… but I’ll explain that a bit later once I have something running!

I’ll be using my SGZEngine again, as I did for GeVolve for LD11.. though no adding whole new renderers this time, which should allow me to actually finish it! ;)

A map

Posted by
Friday, July 24th, 2009 4:59 pm

Well, I’ve got some kind of iso map goodness going on. what’s next? critters I guess..

Super Action Ninja Agents

Posted by
Friday, July 24th, 2009 10:36 am

Well, I think I’m gonna be taking part in this LD. I’m going to be using Flex with the flixel framework (http://flixel.org/forums/index.php?topic=6). I’ve only worked with Haxe for flash so far, so it’s gonna be a bit of struggle (Last LD taught me to never go into a competition with a language/toolset that you haven’t used before), but with any luck my Haxe knowledge should be translatable enough.

My game is going to be called ‘Super Action Ninja Agents’, and it’s going to be a procedurally generated side-scrolling sandbox game. The focus of the game is going to be on cool fluid movement, so hopefully you’ll have a ninja rope that you can swing with, along with being able to jump in any direction, and being able to run on the top, the side, and the bottom of platforms. I’m not sure if I’m going to have time to add things like enemies, so it might just be a pure platformer, where you search for coins or something.

Here’s a concept scribble:

Check out all of its majesty!

The black line is the path the character takes. The ball represents the character at different times in the navigation. The long white lines represent the start and end of using the ninja rope. The short white lines directly under the character show when the character would be jumping.

Hope that lots of people participate in this mini-ld!

Peace out,

Gilvado

July Mini-LD — SANDBOX

Posted by
Friday, July 24th, 2009 9:27 am

The gameplay theme is “Sandbox”. Sandbox games are about exploration and unexpected interactions. They often focus on emergent gameplay rather than scripted events, and avoid explicit goals even going so far as to omit explicit win/loss conditions. Examples range from simulators like SimCity or “toys” like the creatures in Black & White, to the non-mission-based parts of open world games like GTA. Alternatively, you can take the theme literally, and make any sort of game about sand or boxes or boxes of sand. Or really, any other interpretation of the theme that you can dream up is perfectly valid.

In addition to the gameplay theme, in keeping with the classic LD format, there’s also an “aesthetic theme”. The aesthetic theme is Cute (or Anti-Cute). As always, the aesthetic theme is COMPLETELY OPTIONAL and you are free to ignore it.

  • There’s no strict start/end times, just limit yourself to 48 hours over the weekend.
  • All gameplay code, art and assets must be created by you during the 48 hour period.
  • You may use any tools, engines or libraries you wish (unlike regular LD which has some restrictions on allowed tools).

That’s it!  Have fun!

Ludum Dare 15 – August 28th-30th Weekend

Posted by (twitter: @ludumdare)
Thursday, July 23rd, 2009 1:23 pm

Greetings Sports Fans,

Phil and I have been incredibly busy as of late, but it’s that time of year. Ludum Dare time.

The 15th Ludum Dare 48 hour competition is scheduled for this upcoming August 28th-30th weekend. As usual, theme voting will take place the week of, and the competition will start at the usual time.

Theme suggestions are now open, so share your ideas on the Wiki.

http://www.ludumdare.com/wiki/ld15:themes

Before I talk about the other stuff, I’d like to quickly let you know about Mini LD #11 this weekend… tomorrow actually. It’s hosted by Jovoc, so tune to the site tomorrow for the theme.

http://www.ludumdare.com/…/july-mini-ld/

Now, the other stuff.

As you may or may not have heard, Phil and I were both finalist in the IGF this year. We flew out to San Fransisco for GDC in March, and exhibited our iPhone games (Phil with Galcon and me with Smiles). Between everything that happened, we still managed to run a competition a month later in April. Somehow, that competition was our biggest one yet with an incredible turn out of 121 entries! So wow, it seems we’re surrounded by awesome.

Our hope was (and still is) to set some time aside to improve the site and how we run the competition. But wow… I’m not sure who’s to blame (the IGF or the “hotness” of the iPhone), but stuff since GDC and the IGF has certainly snowballed in to lots more work for us both (especially stuff right now). We’re going to do what we can to try and make things run smoother, but I wouldn’t expect the super-magical perfect revamp by the end of August. We’re both quite fond of and committed to the community, but timing is such a delicate thing. ;)

As always, feel free to leave us comments and feedback (call us slackers, etc).

Regards,
Mike Kasprzak (AKA: PoV)

GFXR

Posted by
Wednesday, July 22nd, 2009 4:39 am

Dear Ludum Darerers,

I suppose all of you (or at least a lot) know about Dr Petters excellent SFXR application so Jonny D and I have decided to (specially for Ludum Dare) create an application called GFXR! Yes, that’s right! A Random Graphics Generator =D

In my attempt of making something (altough it was mostely a joke) I create PEx. Jonny D however was inspired to actually give the idea a go, and so the GFXR project was born.

We personally invite you to help in on this project, to make sure it sattisfies all your LD needings. If through coding or even only brainstorming, every help is gratefully accepted! This project is made for you, so your oppinion is highly valued! ^^

Don’t be afraid, please give us a hand and leave your thoughts in our Brainstorming section right here: clicky =D

Cheers,

~Igor

Coming Soon: July Mini-LD

Posted by
Monday, July 20th, 2009 10:09 am

Just a heads-up, July Mini-LD (mini LD#11) is coming up next weekend (7/24 – 7/26). Expect a “classic” format, should be a nice warm-up for August LD.

“Domestic Violence”

Posted by
Wednesday, July 15th, 2009 8:30 pm

Prompted by Superdotman, I’ve been working on my own Domestic Violence game, helpfully titled ‘Domestic Violence’. (I actually started after the deadline – the original one – so it is hardly any later now than it was to start with!) I did not really feel like making a game about depressing real-life things. So instead, I made a game about houses beating each-other up with cannons and giant wrecking-balls.

Domestic Violence

The thing on the left is a mobile home, shooting at me with its cannon. (It is also like a Siege Tank from Starcraft, just because I really liked the way they deployed.)

Anyway, that is a thing.

Convenience

Posted by
Wednesday, July 15th, 2009 1:27 am

Convenience

I had a summer course and couldn’t enter at the time, and then I decided to fix every design flaw, but increpare said (and confirmed :P ) the deadline is not-too-strict so that’s okay.

I have no experience with domestic violence, so it’s more about that one time I was in a bad mood.

Play until the end!

Download (Windows)

Beth

Posted by
Wednesday, July 15th, 2009 12:42 am

*cough cough* erm…done…*cough*

Windows
OSX 10.5+ (Intel)
Source

Pixel Extravaganza

Posted by
Saturday, July 11th, 2009 5:09 am

Dear Ludum Darerers,

Are you tired of programmer art? Don’t you hate making sprites? Well, here’s the Solution: Pixel Extravaganza! PEx is an application which creates EVERY possible sprite EVER possible with 4×4 Pixels! All you have to do is press SPACE when you see one you want! PEx will save 3 different sizes of the selected sprite and put it in the \sprites folder! :O If you want a completely different sprite, press ENTER to randomize all colours! If you think it’s going to slow or to fast just press the UP or DOWN arrow key to adjust the speed! Marvellous isn’t it?

Okay, the shouty-add part is over. Now a little more serious. I found Dr Petter’s SFXR which can be used to create any retro game sound you want. So I thought…Mmmm, can’t that be done with sprites too? Well, the answer is obviously no.  Still, this is what I made and I wanted to share it just for the fun of it’s ridiculousness. Maybe it could be used to inspire graphix or ideas for a Mini-LD? But mostly it should be used to laugh at and then be forgotten again! ^^

Download PEx.zip

Cheers,

~Igor

Saurabh Swarms

Posted by
Wednesday, July 1st, 2009 10:27 pm


This is (was) my entry to LD #08 48hr challange. I wanted to post it earlier but constraints of time and space delayed it. I wanted to update it a bit but I am posting it ‘as is’ back then. It was done during the contest.
I am glad that I took part in this contest and very glad to the experience I achieved thru it. I also liked it a lot to interact with all the contestants during the actual time and how things worked out. There was no intention to score but the only task was to be able to complete it in that duration which I did. Since it was one of my firsts I simply could not stand the stress after the compo though! I had a lot of headache’s hehe. But since then I became more strong physically. Later I did a lot of such “night stands” dusk to dawn to noon for other tasks in life.


LD48 CHALLANGE.

Hello!

Final Release of my LD48 Entry.

GamePlay:

1 Use key W A S D to move around

2 Use key R to Reset the Game

3 MOUSE to Look Around

4 Esc to quit(Dont Quit!)

Playing

1 Goto the Rolling pillar to to Improve Health but be carefull, the pillar will
throw you away if you go too close to it.Just stay close to it to improve health
and dont stick to it

2 Goto the Exit Post to goto the next Level. Exit Posts change their
position every time level changes so you have to find its location.

3 When Level changes,Position of player changes

4 Stay away from swarns they eat you like crazy.

5 Dont foget to look around for the new position of exit post

6 Use Less Brightness and Contrast as possible :)

Suggestion: Tryto play upto 25 levels.The 25th level is most difficult.THe planes will lock you up you you go close to them

FeedBack Nessary!

StartTheGame by going into Folder SaurabhSwarm
and Clicking SaurabhSwarm.exe

This game was made in DXSDK 8.1, VC++6.0,Jim Adams dx libraries.

All Coding & Artwork Done by me Groundup including 3DMeshes and Textures

Art Softwares Used: Photoshop and 3DMax5.Panda .Xporter

saurabh <AT> ITnauts.com

DOWNLOAD http://www.itnauts.com/LD/SaurabhSwarns.rar:


Best Regards
Saurabh!


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