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Monstroyka / Algae Eaters

Posted by
July 27th, 2009 11:24 am

This game started as something vaguely inspired by the Grow series; now it’s a sandbox tower defence. Also, in my extremely humble, unbiased opinion, it’s pretty cool.

Link is here, with a standing bug involving complex mazes. (Sorry.) May try to create an improved version later, involving more stuff and a fix to that bug, but it’s pretty okay right now.

Early game.

If you encounter any bugs besides that one (it’ll manifest as the red dudes attacking your towers when you’ve left them a clear path), please leave a comment. Also: Enjoy! (If possible.)

(Note: If you haven’t found a way to use stone, you haven’t seen everything there is yet.)

Edit: new version here, with a number of bug fixes and improvements. Feedback totally welcomed.

Edit Edit: Even newer version! Will probably move future updates to a Tigsource thread henceforth. Huzzah!

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8 Responses to “Monstroyka / Algae Eaters”

  1. Igorness says:

    I’m very sorry to tell you that this game is F*Ing Awesome! =D
    Really! Work on this! Work this out! =D
    I love it ^^

    btw, I don’t know why I love it so much =O

  2. PleasingFungus says:

    I think it is because you make things, and also you have guys, and they go thwip thwip thwip! That would be my guess.

    (Glad you liked it!)

  3. Igorness says:

    Sooo… What’s gold for? XD

  4. Same as in Mario! (Except without the 1ups, I guess.)

  5. Igorness says:

    XD lol
    Are you working on it? Will you make it a full game? ^^

  6. I _am_ working on it, but not sure if I’ll make it a “full game”. (What exactly would that mean? Certainly I’m not going to end up selling it…) When I get an updated version up, I’ll put a link in the post, and probably on my blog as well.

  7. afterthought says:

    I played until it stopped spawning guys for me! I wasn’t sure why they wouldn’t spawn, maybe it was a bug.

    It’s satisfying though. I like that the guys talk and also the combat puff effect is smooth and satisfying. The blue on gray was hard for me to see.

    Here’s the game state as of it not spawning guys anymore:
    http://www.echelon5.net/max/mld11aa.JPG

  8. Wow, you played for a while! There were a bunch of “not spawning more dudes” bugs in that version, though mostly with the blue froods, not the red mooks. (I’m assuming that you mean it wouldn’t spawn any more enemies.) I just uploaded a new version with a bunch of bug fixes and a new enemy and tower, and, thanks to your advice and that of one of my other testers, a darker background. More forthcoming in future, hopefully.

    (Link to new version edited into the bottom of the post.)

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