DeformaBall
July 27th, 2009 5:07 pmI started late, but still went over my 48 hours.
I used my Large Polygon Collider engine for the physics (with many modifications). It would have been much quicker to just use Bullet, but I learnt a lot more this way.
Tags: final

“where’s the sound coming from? i thought i had my speakers plugged in”
cute
i think i had a ball fall through..
(the landscape morphing was a very nice shape, though varying sized brushes might be better for actually morphing land with more control)
The sound waas awesome, but a bit loud.
increpare: it’s not very intuitive, but you can change the size of the brush by moving the mouse left/right while you’re dragging.
the linux build ran but just said “Unable to set video mode: Invalid width or height”. Is there a way to get it to run in windowed mode or something? Otherwise I’ll try the windows one later tonight..
Hmm, it sounds like it can’t detect your screen resolution but I’m not sure why that might happen.
What version of Linux/SDL do you have?
No setting to toggle windowed/fullscreen mode, sorry.