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DeformaBall

Posted by (twitter: @draknek)
July 27th, 2009 5:07 pm

DeformaBall screenshot

I started late, but still went over my 48 hours.

I used my Large Polygon Collider engine for the physics (with many modifications). It would have been much quicker to just use Bullet, but I learnt a lot more this way.

Download for Win32

Download for Linux

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5 Responses to “DeformaBall”

  1. increpare says:

    “where’s the sound coming from? i thought i had my speakers plugged in” :P

    cute

    i think i had a ball fall through..

    (the landscape morphing was a very nice shape, though varying sized brushes might be better for actually morphing land with more control)

  2. matrin says:

    The sound waas awesome, but a bit loud. :D

  3. Draknek says:

    increpare: it’s not very intuitive, but you can change the size of the brush by moving the mouse left/right while you’re dragging.

  4. jovoc says:

    the linux build ran but just said “Unable to set video mode: Invalid width or height”. Is there a way to get it to run in windowed mode or something? Otherwise I’ll try the windows one later tonight..

  5. Draknek says:

    Hmm, it sounds like it can’t detect your screen resolution but I’m not sure why that might happen.

    What version of Linux/SDL do you have?

    No setting to toggle windowed/fullscreen mode, sorry.

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