Super Action Ninja Agents
Well, I think I’m gonna be taking part in this LD. I’m going to be using Flex with the flixel framework (http://flixel.org/forums/index.php?topic=6). I’ve only worked with Haxe for flash so far, so it’s gonna be a bit of struggle (Last LD taught me to never go into a competition with a language/toolset that you haven’t used before), but with any luck my Haxe knowledge should be translatable enough.
My game is going to be called ‘Super Action Ninja Agents’, and it’s going to be a procedurally generated side-scrolling sandbox game. The focus of the game is going to be on cool fluid movement, so hopefully you’ll have a ninja rope that you can swing with, along with being able to jump in any direction, and being able to run on the top, the side, and the bottom of platforms. I’m not sure if I’m going to have time to add things like enemies, so it might just be a pure platformer, where you search for coins or something.
Here’s a concept scribble:
The black line is the path the character takes. The ball represents the character at different times in the navigation. The long white lines represent the start and end of using the ninja rope. The short white lines directly under the character show when the character would be jumping.
Hope that lots of people participate in this mini-ld!
Peace out,
Gilvado

Looks pretty cool. I like the idea of a procedural sidescroller (i did one for TINS once). That looks like it will work great with the ninja rope.
Looking good. I can’t wait to play it.