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	<title>Comments on: GFXR</title>
	<atom:link href="http://www.ludumdare.com/compo/2009/07/22/gfxr/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2009/07/22/gfxr/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: PoV</title>
		<link>http://www.ludumdare.com/compo/2009/07/22/gfxr/comment-page-1/#comment-6928</link>
		<dc:creator>PoV</dc:creator>
		<pubDate>Mon, 27 Jul 2009 02:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6171#comment-6928</guid>
		<description>I mentioned this in IRC, so I thought I&#039;d mirror what was said here.  Petri&#039;s experiments in creating Space Invader&#039;esc graphics... a-la a GFXr.  I believe he ended up using it in his post-it-note game.

White:
http://www.kloonigames.com/petri/img/invaders_07.png
http://www.kloonigames.com/petri/img/invaders_09.png

Color:
http://www.kloonigames.com/petri/img/invaders_15.png
http://www.kloonigames.com/petri/img/invaders_17.png

Bloom:
http://www.kloonigames.com/petri/img/invaders_22.png
http://www.kloonigames.com/petri/img/invaders_28.png
http://www.kloonigames.com/petri/img/invaders_39.png</description>
		<content:encoded><![CDATA[<p>I mentioned this in IRC, so I thought I&#8217;d mirror what was said here.  Petri&#8217;s experiments in creating Space Invader&#8217;esc graphics&#8230; a-la a GFXr.  I believe he ended up using it in his post-it-note game.</p>
<p>White:<br />
<a href="http://www.kloonigames.com/petri/img/invaders_07.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_07.png</a><br />
<a href="http://www.kloonigames.com/petri/img/invaders_09.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_09.png</a></p>
<p>Color:<br />
<a href="http://www.kloonigames.com/petri/img/invaders_15.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_15.png</a><br />
<a href="http://www.kloonigames.com/petri/img/invaders_17.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_17.png</a></p>
<p>Bloom:<br />
<a href="http://www.kloonigames.com/petri/img/invaders_22.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_22.png</a><br />
<a href="http://www.kloonigames.com/petri/img/invaders_28.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_28.png</a><br />
<a href="http://www.kloonigames.com/petri/img/invaders_39.png" rel="nofollow">http://www.kloonigames.com/petri/img/invaders_39.png</a></p>
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		<title>By: mrfun</title>
		<link>http://www.ludumdare.com/compo/2009/07/22/gfxr/comment-page-1/#comment-6914</link>
		<dc:creator>mrfun</dc:creator>
		<pubDate>Sat, 25 Jul 2009 09:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6171#comment-6914</guid>
		<description>Cool idea.  Can&#039;t wait to see some screenshots.</description>
		<content:encoded><![CDATA[<p>Cool idea.  Can&#8217;t wait to see some screenshots.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonny D</title>
		<link>http://www.ludumdare.com/compo/2009/07/22/gfxr/comment-page-1/#comment-6883</link>
		<dc:creator>Jonny D</dc:creator>
		<pubDate>Thu, 23 Jul 2009 12:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6171#comment-6883</guid>
		<description>That&#039;s true, though if gfxr can do for &#039;programmer art&#039; what sfxr does for &#039;programmer sound&#039; (i.e. replace &#039;bad&#039; with &#039;cheesy&#039;), then it&#039;s a job well done ;P</description>
		<content:encoded><![CDATA[<p>That&#8217;s true, though if gfxr can do for &#8216;programmer art&#8217; what sfxr does for &#8216;programmer sound&#8217; (i.e. replace &#8216;bad&#8217; with &#8216;cheesy&#8217;), then it&#8217;s a job well done ;P</p>
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	<item>
		<title>By: increpare</title>
		<link>http://www.ludumdare.com/compo/2009/07/22/gfxr/comment-page-1/#comment-6881</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Thu, 23 Jul 2009 12:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6171#comment-6881</guid>
		<description>hmm; one of the main motivating reasons given behind sfxr was that people don&#039;t put effort into sound effects; people already do put a lot of work into gfx, though, so I&#039;m not sure it can philosophically parallel it too closely.

But, you know, go for it! :)</description>
		<content:encoded><![CDATA[<p>hmm; one of the main motivating reasons given behind sfxr was that people don&#8217;t put effort into sound effects; people already do put a lot of work into gfx, though, so I&#8217;m not sure it can philosophically parallel it too closely.</p>
<p>But, you know, go for it! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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