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	<title>Comments on: Punch the Red Ones Only</title>
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	<link>http://www.ludumdare.com/compo/2009/06/28/punch-the-red-ones-only/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Doches</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/punch-the-red-ones-only/comment-page-1/#comment-7046</link>
		<dc:creator>Doches</dc:creator>
		<pubDate>Sun, 23 Aug 2009 01:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6154#comment-7046</guid>
		<description>This is deeply, deeply fantastic. Of the entries I managed to play from this compo it&#039;s by far my favorite -- and yet, is subtly disturbing.</description>
		<content:encoded><![CDATA[<p>This is deeply, deeply fantastic. Of the entries I managed to play from this compo it&#8217;s by far my favorite &#8212; and yet, is subtly disturbing.</p>
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		<title>By: jazmeister</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/punch-the-red-ones-only/comment-page-1/#comment-6818</link>
		<dc:creator>jazmeister</dc:creator>
		<pubDate>Tue, 30 Jun 2009 21:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6154#comment-6818</guid>
		<description>Hehehe, really clever actually. I like it. The more violent you get, the more likely you are to hurt those you care about.</description>
		<content:encoded><![CDATA[<p>Hehehe, really clever actually. I like it. The more violent you get, the more likely you are to hurt those you care about.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/punch-the-red-ones-only/comment-page-1/#comment-6812</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:05:23 +0000</pubDate>
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		<description>I enjoyed the moment where I accidentally punched a green one because it was harder to tell the difference. However, the next play through, it became apparent that the red ones would die if you just walked into them, but the green ones didn&#039;t. So that was a bit of a design flaw there.</description>
		<content:encoded><![CDATA[<p>I enjoyed the moment where I accidentally punched a green one because it was harder to tell the difference. However, the next play through, it became apparent that the red ones would die if you just walked into them, but the green ones didn&#8217;t. So that was a bit of a design flaw there.</p>
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