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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Meh, Theme Wins

Posted by (twitter: @xMrPhil)
June 28th, 2009 11:12 am

I give up theme, you win. I just couldn’t keep up my motivation. The theme made it impossible for me to come up with something fun to play. I also think the RPG ideas was flawed because I couldn’t figure out how to earn xp without it becoming too gruesome.

Lesson learned: some themes just aren’t meant to be fun.

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5 Responses to “Meh, Theme Wins”

  1. Doches says:

    Cheerful agreement, MrPhil. I stared at my screen, moving bits of python around aimlessly, for at least two hours trying to come up with something. But I knew, _knew_, that I’d just get sucked down by self-doubt halfway through if I got something started.

    Spent the weekend doing real work, instead, which was marginally more satisfying than simulated wife-beating.

  2. Doches says:

    (Oops)

    That said, props to increpare for one hell of an edgy theme. If I’d a decent idea I’d have run with it, and been super-pleased. It just didn’t work out, ok? It’s not you, it’s me. And so on.

  3. Radix says:

    What’s wrong with gruesome?

  4. jazmeister says:

    I like the theme. I don’t think anyone needs to enter, though.

    More millions of dollars in prize money for the rest of us, amirite men?

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