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	<title>Comments on: March of the Zombies (final)</title>
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	<link>http://www.ludumdare.com/compo/2009/06/28/march-of-the-zombies-final/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: joekirk</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/march-of-the-zombies-final/comment-page-1/#comment-7419</link>
		<dc:creator>joekirk</dc:creator>
		<pubDate>Sat, 29 Aug 2009 10:53:25 +0000</pubDate>
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		<description>wow cool work on it :D</description>
		<content:encoded><![CDATA[<p>wow cool work on it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Ran</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/march-of-the-zombies-final/comment-page-1/#comment-6805</link>
		<dc:creator>Ran</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:10:33 +0000</pubDate>
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		<description>mrfun: I actually thought of being able to jump out of windows. But right now there isn&#039;t really any code for player physics (player movement is really simple: a player can only move left and right. All vertical movement is done via the stairs), so I don&#039;t know how I should implement it in a good way.

AOE weapons would be easy to create, the problem is performance. But I guess it wouldn&#039;t be THAT demanding, I&#039;d just add a AOE item, compare distance to every zombie and then hurt every zombie depending on distance.
I guess my biggest problem is animation: right now I have no animation at all, and I don&#039;t really know how to draw animations. If there&#039;s anyone out there with some drawing skills and some time over, don&#039;t hesitate :)</description>
		<content:encoded><![CDATA[<p>mrfun: I actually thought of being able to jump out of windows. But right now there isn&#8217;t really any code for player physics (player movement is really simple: a player can only move left and right. All vertical movement is done via the stairs), so I don&#8217;t know how I should implement it in a good way.</p>
<p>AOE weapons would be easy to create, the problem is performance. But I guess it wouldn&#8217;t be THAT demanding, I&#8217;d just add a AOE item, compare distance to every zombie and then hurt every zombie depending on distance.<br />
I guess my biggest problem is animation: right now I have no animation at all, and I don&#8217;t really know how to draw animations. If there&#8217;s anyone out there with some drawing skills and some time over, don&#8217;t hesitate <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: mrfun</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/march-of-the-zombies-final/comment-page-1/#comment-6803</link>
		<dc:creator>mrfun</dc:creator>
		<pubDate>Tue, 30 Jun 2009 00:52:50 +0000</pubDate>
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		<description>Very cool.  Very hard.  Hope you keep working on it, this is bursting with possibilities..  one idea:  Being able to jump out of windows at the expense of some leg damage.  And of course.. some kind of area effect weapon like Molotov cocktails!</description>
		<content:encoded><![CDATA[<p>Very cool.  Very hard.  Hope you keep working on it, this is bursting with possibilities..  one idea:  Being able to jump out of windows at the expense of some leg damage.  And of course.. some kind of area effect weapon like Molotov cocktails!</p>
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