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    March of the Zombies (final)

    Posted by
    June 28th, 2009 10:33 pm

    Trust me, this looks awesome when in motion with zombies attacking from all directions

    DOWNLOAD LINK (.exe file for windows (should work in xp/vista/7), also includes source code (copy data/ directory to src/ and run MLD_10.py))

    Second download link (google code link, full setup file for windows)

    Third download link (megaupload, so this might not be a very permanent link)

    You are the lone survivor of… Uh, an zombie attack.
    Stay alive for as long as possible! Beat your record!

    Aim for the head for massive damage, shoot to the body to slow Zombie down and shoot to the legs to cripple them.
    Don’t forget to conserve ammo!

    Controls: A/D for movement, W or S for moving up stairs/ladders (hold down when you want to use a stairway/ladder), mouse1 fires pistol, mouse2 throws records, ESC quits, enter toggles fullscreen (800*600 pixels only)

    Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (300), M adds one zombie, K kills all zombies that aren’t roaming (only zombie dogs can roam)

    ———————————————————————————

    Finally! I spent three hours figuring out how to use py2exe, fixing a problem with fonts and trimming the package (py2exe created files worth 40 MB (exluding the temp build/ directory), I got it down to 8 MB).

    Second and third house added and fully functional, including a line between the two houses (with corresponding semi-stupid Zombie AI). Also added health pack, 5 new sounds and re-wrote 600 lines of code to make it look better. Also did some simple docstring documenting. Difficulty is now well-adjusted, getting over 300 seconds is really hard: my record i 327 seconds. How long can you survive?

    This is my first LD, and I must say that I have enjoyed it very much. Not so much for the community feeling (which is really bad: I guess it’s because this is just a mini-ld) but for the forced time limit (…which I broke by 7 hours. Oh well!). I have spent around 28 of the 48 hours (well, 34 of the last 55 hours) actively working on this game. I started with nothing but a 40-line code skeleton for pygame (which I had created some weeks ago). I didn’t like the theme domestic violence, but it gave me inspiration to use a house.

    I made the game with following:

    SciTE – Text-editing

    MS Paint – Creating images

    SFXR – Creating sound effects

    Python 2.5 – Language

    Pygame 1.8.1 – Graphics and sound library

    Kebab, bananas and water – Little time for eating

    Tags: , , , ,

    3 Responses to “March of the Zombies (final)”

    1. mrfun says:

      Very cool. Very hard. Hope you keep working on it, this is bursting with possibilities.. one idea: Being able to jump out of windows at the expense of some leg damage. And of course.. some kind of area effect weapon like Molotov cocktails!

    2. Ran says:

      mrfun: I actually thought of being able to jump out of windows. But right now there isn’t really any code for player physics (player movement is really simple: a player can only move left and right. All vertical movement is done via the stairs), so I don’t know how I should implement it in a good way.

      AOE weapons would be easy to create, the problem is performance. But I guess it wouldn’t be THAT demanding, I’d just add a AOE item, compare distance to every zombie and then hurt every zombie depending on distance.
      I guess my biggest problem is animation: right now I have no animation at all, and I don’t really know how to draw animations. If there’s anyone out there with some drawing skills and some time over, don’t hesitate :)

    3. joekirk says:

      wow cool work on it :D

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