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	<title>Comments on: Bullet Time</title>
	<atom:link href="http://www.ludumdare.com/compo/2009/05/26/bullet-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: DrPetter</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6699</link>
		<dc:creator>DrPetter</dc:creator>
		<pubDate>Sun, 31 May 2009 21:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6699</guid>
		<description><![CDATA[Yeah, I still do it through enterframe, but basically when it detects a too-slow actual framerate it&#039;ll increment a frameskip variable and reduce the stage framerate. Each time the enterframe event triggers, it&#039;ll step through [frameskip] number of logic steps and then render one frame.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I still do it through enterframe, but basically when it detects a too-slow actual framerate it&#8217;ll increment a frameskip variable and reduce the stage framerate. Each time the enterframe event triggers, it&#8217;ll step through [frameskip] number of logic steps and then render one frame.</p>
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		<title>By: Terry</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6696</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sun, 31 May 2009 13:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6696</guid>
		<description><![CDATA[Ah, interesting! I didn&#039;t know you could handle your update code that way in flash, I thought it had to be through an enterframe event!

I dunno where the bottleneck is, but on my machine I get lots of slowdown when I try to run this at 60 fps :( Though my machine isn&#039;t great.]]></description>
		<content:encoded><![CDATA[<p>Ah, interesting! I didn&#8217;t know you could handle your update code that way in flash, I thought it had to be through an enterframe event!</p>
<p>I dunno where the bottleneck is, but on my machine I get lots of slowdown when I try to run this at 60 fps <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Though my machine isn&#8217;t great.</p>
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		<title>By: DrPetter</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6695</link>
		<dc:creator>DrPetter</dc:creator>
		<pubDate>Sun, 31 May 2009 10:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6695</guid>
		<description><![CDATA[Terry: I got Chup running at 60 fps on most machines and browsers I&#039;ve tried. Seems the latest couple of flash players are greatly improved over old ones in that respect. Having said that though, it also measures actual framerate (using a simple timer that triggers every second and counts number of frames drawn up to that point) and drops into frameskip mode if it&#039;s too low. On my Eee the game only gets about 20 fps, but it&#039;s still playable.
Are you using vector graphics (or bitmapData.draw), or are you copyPixels:ing into a screen bitmap? 100 small images shouldn&#039;t be a problem at all if you&#039;re just copying pixel data without transformations. I saw a demo somewhere that did like 2000 64x64 pixel sprites at 60 fps.]]></description>
		<content:encoded><![CDATA[<p>Terry: I got Chup running at 60 fps on most machines and browsers I&#8217;ve tried. Seems the latest couple of flash players are greatly improved over old ones in that respect. Having said that though, it also measures actual framerate (using a simple timer that triggers every second and counts number of frames drawn up to that point) and drops into frameskip mode if it&#8217;s too low. On my Eee the game only gets about 20 fps, but it&#8217;s still playable.<br />
Are you using vector graphics (or bitmapData.draw), or are you copyPixels:ing into a screen bitmap? 100 small images shouldn&#8217;t be a problem at all if you&#8217;re just copying pixel data without transformations. I saw a demo somewhere that did like 2000 64&#215;64 pixel sprites at 60 fps.</p>
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	<item>
		<title>By: Terry</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6689</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sat, 30 May 2009 20:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6689</guid>
		<description><![CDATA[Yeah, I really wish I could have gotten this to run at 60 fps, but in my experience browsers really don’t seem to be able to handle it :( I read somewhere that firefox caps the actual framerate of flash apps to keep CPU usage under control; even if you get 60fps on your own machine there’s a good chance other people won’t.

Anyway, I had enough trouble getting this to run smoothly at 30fps :) There are over 100 particles on screen most of the time.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I really wish I could have gotten this to run at 60 fps, but in my experience browsers really don’t seem to be able to handle it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  I read somewhere that firefox caps the actual framerate of flash apps to keep CPU usage under control; even if you get 60fps on your own machine there’s a good chance other people won’t.</p>
<p>Anyway, I had enough trouble getting this to run smoothly at 30fps <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  There are over 100 particles on screen most of the time.</p>
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	<item>
		<title>By: muku</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6686</link>
		<dc:creator>muku</dc:creator>
		<pubDate>Sat, 30 May 2009 13:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6686</guid>
		<description><![CDATA[It&#039;s great, and because of its shortness it has that addictive &quot;just one more try&quot; quality, much like Self Destruct. I also think that the limited Flash framerate is hurting this game a little, but it&#039;s still very playable.

I mostly couldn&#039;t get much above 20 seconds, but in an incredibly lucky run I managed to get to 37.90 seconds!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s great, and because of its shortness it has that addictive &#8220;just one more try&#8221; quality, much like Self Destruct. I also think that the limited Flash framerate is hurting this game a little, but it&#8217;s still very playable.</p>
<p>I mostly couldn&#8217;t get much above 20 seconds, but in an incredibly lucky run I managed to get to 37.90 seconds!</p>
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		<title>By: DrPetter</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6683</link>
		<dc:creator>DrPetter</dc:creator>
		<pubDate>Fri, 29 May 2009 16:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6683</guid>
		<description><![CDATA[Very nice. For some reason I love the way enemies shatter when you hit them. I wish the thing was running at 60 fps though, would really help in a super-twitchy game like this. I&#039;m still fighting for the 30 second mark.]]></description>
		<content:encoded><![CDATA[<p>Very nice. For some reason I love the way enemies shatter when you hit them. I wish the thing was running at 60 fps though, would really help in a super-twitchy game like this. I&#8217;m still fighting for the 30 second mark.</p>
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	<item>
		<title>By: increpare</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6668</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Wed, 27 May 2009 17:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6668</guid>
		<description><![CDATA[oh, you did.

also, i really like it :)]]></description>
		<content:encoded><![CDATA[<p>oh, you did.</p>
<p>also, i really like it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: increpare</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6667</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Wed, 27 May 2009 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6667</guid>
		<description><![CDATA[have you fixed the &#039;top right-hand corner&#039; bug?]]></description>
		<content:encoded><![CDATA[<p>have you fixed the &#8216;top right-hand corner&#8217; bug?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maxim</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6664</link>
		<dc:creator>Maxim</dc:creator>
		<pubDate>Wed, 27 May 2009 14:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6664</guid>
		<description><![CDATA[Congratz on finishing it! =D]]></description>
		<content:encoded><![CDATA[<p>Congratz on finishing it! =D</p>
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		<title>By: Draknek</title>
		<link>http://www.ludumdare.com/compo/2009/05/26/bullet-time/comment-page-1/#comment-6660</link>
		<dc:creator>Draknek</dc:creator>
		<pubDate>Wed, 27 May 2009 12:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6122#comment-6660</guid>
		<description><![CDATA[This is ridiculously addictive, and I don&#039;t normally even like shoot &#039;em up games.]]></description>
		<content:encoded><![CDATA[<p>This is ridiculously addictive, and I don&#8217;t normally even like shoot &#8216;em up games.</p>
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