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	<title>Comments on: I wouldn&#8217;t call this an entry</title>
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	<link>http://www.ludumdare.com/compo/2009/05/24/i-wouldnt-call-this-an-entry/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Dock</title>
		<link>http://www.ludumdare.com/compo/2009/05/24/i-wouldnt-call-this-an-entry/comment-page-1/#comment-6624</link>
		<dc:creator>Dock</dc:creator>
		<pubDate>Mon, 25 May 2009 13:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6099#comment-6624</guid>
		<description>This is awesome, it&#039;s like &quot;Dr Petter&#039;s Cervical Exploration&quot;. Very exciting! :)</description>
		<content:encoded><![CDATA[<p>This is awesome, it&#8217;s like &#8220;Dr Petter&#8217;s Cervical Exploration&#8221;. Very exciting! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: muku</title>
		<link>http://www.ludumdare.com/compo/2009/05/24/i-wouldnt-call-this-an-entry/comment-page-1/#comment-6612</link>
		<dc:creator>muku</dc:creator>
		<pubDate>Mon, 25 May 2009 04:59:02 +0000</pubDate>
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		<description>Interesting, thanks :)</description>
		<content:encoded><![CDATA[<p>Interesting, thanks <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: DrPetter</title>
		<link>http://www.ludumdare.com/compo/2009/05/24/i-wouldnt-call-this-an-entry/comment-page-1/#comment-6607</link>
		<dc:creator>DrPetter</dc:creator>
		<pubDate>Sun, 24 May 2009 23:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6099#comment-6607</guid>
		<description>muku: &quot;somesuch&quot; I suppose. Raymarching them calls it. Basically step back and forth along each camera ray, evaluating points to see if they&#039;re inside or outside your crazy mathematical shape. Binary search is king for getting good precision with relatively few iterations.</description>
		<content:encoded><![CDATA[<p>muku: &#8220;somesuch&#8221; I suppose. Raymarching them calls it. Basically step back and forth along each camera ray, evaluating points to see if they&#8217;re inside or outside your crazy mathematical shape. Binary search is king for getting good precision with relatively few iterations.</p>
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	<item>
		<title>By: muku</title>
		<link>http://www.ludumdare.com/compo/2009/05/24/i-wouldnt-call-this-an-entry/comment-page-1/#comment-6605</link>
		<dc:creator>muku</dc:creator>
		<pubDate>Sun, 24 May 2009 22:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6099#comment-6605</guid>
		<description>Yeah, from the screenshots, that looks amazing. So is this marching cubes or somesuch thing?</description>
		<content:encoded><![CDATA[<p>Yeah, from the screenshots, that looks amazing. So is this marching cubes or somesuch thing?</p>
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	<item>
		<title>By: 0rel</title>
		<link>http://www.ludumdare.com/compo/2009/05/24/i-wouldnt-call-this-an-entry/comment-page-1/#comment-6602</link>
		<dc:creator>0rel</dc:creator>
		<pubDate>Sun, 24 May 2009 21:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6099#comment-6602</guid>
		<description>wow! that&#039;s beautiful! 8D</description>
		<content:encoded><![CDATA[<p>wow! that&#8217;s beautiful! 8D</p>
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