The Triumph of Time 2.0
Posted by muku
May 21st, 2009 8:29 am
Just a quick note to let people know that I’ve finished the post-compo version of The Triumph of Time from LD14. It has many more levels, a tutorial and a level editor, and hopefully a more forgiving difficulty curve. I’ve also implemented many of the suggestions people have been making.
It’s up on my web page, where I’ll also be posting updates to it.

Sweet! I’m definitely gonna check this out.
Sweet, indeed. Like sugar. Or molasses. Rich and syrupy (??), slow and easy.
Actually, not like molasses at all. Well, maybe rich. And possibly syrupy. But that’s it, really.
Sweet.
Nice. Can get pretty tough but it was fun
nice work! i like how the interface is so simple to handle, and how easy it is to make levels in the edit mode…
– it’s nice to tweak the fences without the pressure of the approaching “antimatter cloud”, and then sit back and watch your creation in action…
also: pausing the game at the beginning of each level quickly solved my problems from the previous version!
…so well done in many ways!
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