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Archive for April, 2009

Final

Posted by
Sunday, April 19th, 2009 6:57 pm

Here is my final entry…

You can find my submission here it’s a windows only app BlitzMax http://www.arowx.com/Arowx_LD14_AWOD.zip

 

 

 

Ludum Dare #14

Posted by
Sunday, April 19th, 2009 6:57 pm

Pretty simple game. There is imaginary water on the left side of the screen. Your job is to create a path to the other side of the moving dam. Break the dam by moving three of the same colored blocks together.

Edit: my game :)

http://seank.50webs.com/DamOfDestruction.tar.gz

Edit 2: ok zip file didn’t work. Try this one:

http://seank.50webs.com/DamofDestruction.tar.gz

Mind Wall – Final! (Win/OS X/iPhone)

Posted by
Sunday, April 19th, 2009 6:56 pm

Twist your brain into unlikely shapes as you dare to engage the Mind Wall in battle.  Will you be the first to work your way through its labyrinth of pain, and at what price, your SANITY?!

** HINTS **

No matter how impossible a level looks, I guarantee you there is ALWAYS a solution.

You can use Alt-Enter to toggle windowed/fullscreen mode.

Edit the command_line.txt file to change the screen resolution if you want.  (1920 by 1200 is niiice)

Check the readme.txt for more info, and the /source dir for sources.

For music I used Sonar with the “Dimension” soft synth, using an Evolution MK-461C for control.

For sfx, I used sfxr, of course.

Downloads:

Update April 20th: If you are not an LD judge, you should download these slightly improved versions instead

Update June 27th: Get Mind Wall for iPhone!

Original Compo versions:

Windows

OS X (universal binaries)

NOTE:  Meh, there is a minor cosmetic bug that makes the “congrats, you won” text hard to read… there is a work around though, after you’ve unlocked the last level, quit and restart, your progress will be saved and when (or should I say, IF?!!)  you win the text will look right.    (Thanks to 5arrowhawk)

The Dark at the End of the Tunnel

Posted by
Sunday, April 19th, 2009 6:55 pm

You, the lone hero, have arrived just too late to stop the evil wizard from opening a gate to the shadow realm. Plan B involves running like hell.

Download here

Or play online here

Crushing Pressure!

Posted by
Sunday, April 19th, 2009 6:55 pm

Ok — I fail at planning and at keeping online development journals apparently!

(I also fail at taking pictures of my tasty food stuffs, but I knew that ahead of time.)

I decided at way too close to the last minute to whip up something for this LD. (my first — which is probably why it’s been such a clumsy affair!)

In any case, it’s a little Flash game I put together with FlashDevelop (and SFXR for the few sounds it has) called Crushing Pressure (the screen shot doesn’t really do it justice, even though there isn’t that much justice to do).

It’s online and playable here:

http://www.thewasabiproject.com/flash/ld14/index.html

And the source, if you like:

http://www.thewasabiproject.com/flash/ld14/AngryWaffle_Crushing Pressure_LD14.zip

“You First” Final Entry!

Posted by
Sunday, April 19th, 2009 6:55 pm

Update (4/22/09): I was having trouble hosting my game on my home server, I had to move it to my domain host’s server here: http://windsorschmidt.com/dl/winferno_LD14_youfirst.tar.gz Thanks!

It’s ‘done’ !! Tested on Linux only. Binary and source included. OpenGL, OpenAL, libvorbis.

http://monsters.dontexist.net/winferno_LD14_youfirst.tar.gz

Intro and Instructions (that I forgot to include in the archive):

You are an islander, and must appease the nature gods (a huge tsunami and a volcano). Punch the shaking huts to release virgin sacrifices, touch them (er, move to their location) to pick them up, and hurl them in to either advancing wall of doom to stave off imminent (and I mean imminent) death.

Controls: z and x keys (jump and throw/punch), plus the left and right arrow keys (run left/right).

Annoying bug: you must be moving left or right in order for you to successfully throw a virgin.

Thanks for a fun compo!

Fleedom Flies – FINAL

Posted by
Sunday, April 19th, 2009 6:54 pm

FLEEDOM FLIES – by HybridMind – April 17th-19th, 2009
Created from scratch for Ludum Dare 14′s 48hr game competition

Story:

An unstoppable armada of alien warships is approaching your doomed homeworld. Your only hope is to see how many of your race’s precious colony ships you can save! Flee through the armada for freedom, your fleet flies for it’s lives!

Controls:

  • Use the arrow keys to move
  • Use Z/A/Y to contract your fleet’s ship spacing
  • Use X/S to expand your fleet’s ship spacing

How to Play:

The more expanded your fleet the larger your score multiplier!  Watch out though as this will make you more vulnerable sometimes.  To score high you will need to balance when you contract and expand with how you move through the alien armada.

  • Also features Online Leaderboards for some friendly competition!

Tools used:

  • Coded in ActionScript 3.0 using the Flash CS4 IDE and using Dr. Petter’s sfxr for sound effects.
  • MochiAds Leadboard v3.0 API used
  • Greensock TweenEngine Lib used

Got Feedback?

Leave a comment below or in the voting feedback area, or email me at dave [at] hybridmind.com

I’ll be working on this game some more so any thoughts or suggestions will be taken into consideration for the post-compo version!  Thanks for playing and I hope you have a good time with it!

Files:

PLAY THE FINAL VERSION HERE IN YOUR BROWSER!

NOTE: If it seems slow or laggy, Flash can sometimes have issues when you view it with your browser.  I recommend downloading one of the links below to play on your desktop for maximum performance!

WINDOWS EXE HERE

SWF FILE HERE (Right-Click Save-As)

SOURCE AND ASSETS HERE

sekhar final

Posted by
Sunday, April 19th, 2009 6:52 pm

This has been an enjoyable 48 hours!  Too tired to think of anything witty, so just enjoy the game :)

Download (windows executable and source)

How to run: extract archive and run ‘chandrasekhar.exe’

You happen upon a planet in the middle of gravitational collapse.  Collect data spheres to preserve this planet’s history and knowledge.

[Wall Girl] FINAL

Posted by
Sunday, April 19th, 2009 6:52 pm

I’m calling this one done. Will post a post-mortem (and food!) later.

Download:

http://haitaka.googlepages.com/5parrowhawk_LD14_WallGirl.zip

Instructions:

(1) You’ll need at least the XNA redistributable to run it. Also, a decent 3D card (anything from the last 4-5 years. Technically Intel GMA should work too!)

Download: XNA redist

(2) During gameplay, Z fires spread shots, X fires laser, Z+X fire missiles.

(3) The wall circles block enemy bullets of the same colour. Move into the circles and shoot to change the colours.

(4) When the wall is up and running, C uses your super attack (+ temporary invincibility). When it is offline, C summons it at the cost of one bomb.

(5) When the game finishes, please press Esc to exit. Didn’t have time to test and debug go-back-to-main-menu, even though the code is half-finished.

Troubleshooting:

If it doesn’t run even after installing the XNA redistributable, please consult my contest page:

http://haitaka.googlepages.com/ludumdare14

Whew! Just under the wire

Posted by
Sunday, April 19th, 2009 6:52 pm

As usual in these competitions, I got about 4 hours to work on it.

But there’s something like gameplay, and definitely something to build on for a later release.

You will need pygame installed, and that’s all

Tested on Mac Intel, but I haven’t done anything tricky that shouldn’t run on other platforms. I can package this, actually, but (sniff, sniff) haven’t had the time.

It’s been fun, and I’m glad to have actually made it to the end, after a fashion.

Since there’s no intro screen, I’ll have to tell you. You are the bluish circle. The red guys are lemming-like dots about to get squished by the … advancing wall of doom… You scoop them up.

(The scoring is wonky, so you win by scooping up any number of lemmings before the wall advances, so the only way to lose is by failing to scoop even one — oh, well, I’ll fix that in the future — which I propose to abbreviate IFTITF from now on, to save typing)

Without further ado, here’s a download link:

CORRECTION: The previous link posted a non-working download link: Conclusion: I’m a moron.

Sorry about that. The actual download link is http://dl.getdropbox.com/u/972220/secret_knitter_LD14_Wall.tgz

Heart

Posted by
Sunday, April 19th, 2009 6:52 pm

It’s actually not done, but it’s as done as it’ll get within these 48 hours. It’s mostly done, though! Enjoy.

Play (Flash)

Diodontidae necandi – final version !

Posted by
Sunday, April 19th, 2009 6:50 pm

YEs ! YEahhh

Helpthe little Diodontidae to clean up the sea !

download here the LOVE player and then
download the game diodontidae_necandi_lurumdare14.love

or download the Windows package here Diodontidae_necandi_LurumDare14_Win.zip

We Control the Purple Creature

Posted by
Sunday, April 19th, 2009 6:49 pm

Hurrah, at last I am done!

Directions

  • We control the purple creature. Use the arrow keys to move.
  • The large yellowish green creatures are your allies.
  • Collect followers (other purple creatures) for more firepower.
  • Collect blue eggs. Plant an egg with space to create a new ally!
  • Take over the board to win.

Play the game

[Final] Defend your castle

Posted by
Sunday, April 19th, 2009 6:45 pm

This is the final version of my game, ‘Defend your castle’ (I know, not the very best title in the world) against a lot of monsters, which represent the wall of doom. Well, can you manage to survive until the very last level? Use missiles to kill the monsters and walls to repel them. Or use the hammer guys (but those are expensive, at least at the beginning). Don’t forget to upgrade your units, and squeeze the money out of your civilians, providing you have some

Ten levels for you to play. I forgot to make an intro as well as to make credits.

*edit*I should have made at least one picture for explanations. Sorry. So:

Missiles are $100, Walls $500 and Soldiers $1000 (kinda hard to see)

You can raise the tax to get more money, but that cuts down your peoples growth.

You need a few people, should you really get to the last level, since money isn’t everything

The monsters will kill your population if they reach the castle

Soldiers only walk on their path

This game is mouse control only

BTW, the rainbulb can’t be beaten by soldiers or missiles, so you have to go with the last defense that you got; and there are monsters which will just walk over your barriers

Stupid by me: i should have limited the number of walls, since it’s O(n) in calculations

Win version download here

Mac version download here

Timelapse screencast here

Have fun!

DoomDrive

Posted by
Sunday, April 19th, 2009 6:37 pm

DoomDrive

Mama always told me to keep a safe distance between myself and the advancing wall of doom.

Navigate treacherous terrain while a giant wall of fire chases you at unreasonable speed! Increase your boost meter by getting rad airtime! And…that’s about it. All content including audio is procedurally generated, except the car model, which I punched in by hand. This means the filesize is small; the linux binary is 66 kB. Note: It seems I forgot to compile a linux version after my last change–putting in code to restart the game when you die and press space/shift. Also this doesn’t work like I intended on windows (restarts immediately if you’re boosting when the wall hits you). That and the fact that there’s no scoring are the biggest problems. I’ll do a postcompo version with some more polish later.

Controls: up, down, left, right to move. shift/space to boost.

THIS GAME HAS SOUND.

Official entry: Download 256kB (win32,linux)

DOWNLOAD THIS: Download 491k with DLLs (win32) if you’re not sure you have OpenAL. This is an update that’s way past the deadline, but it’s the same as above except with DLL files for audio.

Check out the postmortem for commentated journal and dev screenshots.

Wall Of Corpses – FINAL

Posted by
Sunday, April 19th, 2009 6:35 pm

Well, I managed to get quite a bit of polish in two hours, I think I’m done with it now. The real game was supposed to be about surviving many waves of enemies, but I just don’t have time to make that happen.

Here’s the game.

For people not judging the game, I have an expanded version here.

Escape from LHC

Posted by
Sunday, April 19th, 2009 6:35 pm

Alright, I am done. Just a little “standard” AWOD. Too tired to write a description. I like to add I still don’t like the theme :’(

Well, basically:

You are a scientist at CERN, working on the LHC – LHC malfunctions, a blackhole is generated and you have to flee from the CERN … to the super-secret anti-blackhole-buffer-device-powered super-bunker (which is painted in antimatter-paint, so thats a plus also!)….. :/

Windows-Binary and sourcecode: Here

WSAD or Arrow-Keys to move, SPACE to activate stuff.

Features:

  • AWOD is consuming time and tiles, distorting them and radiating you.
  • Weird mapsystem based on bitmaps :S
  • Oh, and based on textfiles with a fucked up format for triggers

Things left out: Well, the highway-chase, a lot of gameplay, leveleditor for the player, good graphics, sounds, music.

Thanks to all the ppl in #gosu, it was a real blast, even tho my entry sucks! Maybe we manage to meet for the next ld! :)

I’ve had to drop out :(

Posted by
Sunday, April 19th, 2009 6:33 pm

A few serious crash bugs towards the end killed any chances I had of getting anything out for the deadline, unfortunately. So, no LD entry from me.  Still, I’ve learned a lot from this challange and I’ll definitely be back in four months. Hopefully third time lucky!

This is a check to make sure this is working

Posted by
Sunday, April 19th, 2009 6:32 pm

Testing

Put the Ball in the Basket: Final

Posted by
Sunday, April 19th, 2009 6:32 pm

Ok, guys. It’s that time of the weekend. Download Put the Ball in the Basket and give it a try. Windows executable only for the moment; linux and possibly OS X builds later this week.


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