Archive for April, 2009
One last foodphoto
I did this before the deadline, honest! Just had to wait for ffmpeg to encode the giant AVI to MPG, then upload to YouTube and waiting for it to process. Anyway, feel free to laugh at me now.
15 peeps in about 2 and a half minutes.
I just realized this might be toward the top of the listing for a while. Better make this a link.
Final Entry – Soverign Wars
Source: Jay_LD14_SovWars.zip
Link to play: http://wardtek.ca/pictures/LD48-14/Doom.html
This was my first time coding in flash and I think it went alright considering. I could really have used another hour or five to add polish and improve the AI.
Finally: Humpty Doompty!
Screenshot uploading was failing me there for a while. Anyway here is my entry zipped:
but it’s a flash game so why not just
Warning: My splash screen won’t load and neither will my win/lose screens, hence the missing image thing on the main menu. Cest la vie. Also ran out of time so no instructions or similar help is provided.
Basically left and right arrow move you. Drinking nog extends the end of the wall doom cloud thing away from you, but makes you stagger all over the place. Drinking buzz increases your speed and the responsiveness of your controls. Running into the red egg-beaters (yeah didn’t get time to go over that piece of art) hurts you. You can lose by running into the doom cloud, falling over the side, and losing all your health. To win, get humpty home safely and into bed.
Might post an update tomorrow night fixing the splash screens and any other minor bugs.
Slugs v Salt
Edit: My comments to ratings are attached to this post.
Here it is,
http://code.bluedinosaurs.com/SDL/SlugvSalt.zip
You command a squad of slugs against the sinister cubes…
‘wasd’ and ‘g’ to fire, ‘h’ to jump for player 1.
Arrow keys, ‘m’ to jump, and comma to fire for player 2.
GBGames Presents a Very Unfinished Game: Walled Off
Advance 2 – Aftermath!
It’s done. Well… yeah.
Download: DrPetter_LD14_Advance2.zip
Play online: http://www.cyd.liu.se/~tompe573/ld14/
rollbak_LD14_BlackHoleComing.zip
My final entry…
Black Hole Comming
Update: I removed the import error (sorry to people that can’t play it), and reduced the zip size by removing version control and useless files.
Update2: Added WIN32 exe
http://bannergame.googlecode.com/files/rollbak_LD14_BlackHoleComming_Fixed.zip
Hello
Sunday, April 19th, 2009 7:01 pmHello! For windows and linux, plus source of course. I scrapped my original game and made this instead.
The Growth – Final
Lack of motivation at the half way point means that I never did get around to art. Also, the lack of playtesting makes me nervous.
But I think I have a pretty neat game.
Click here to play The Growth online.
Edit: If you can’t see the text (flash under linux?) please try this build with embedded fonts.
Closing My Eyes: Final
Here it is! Enjoy yourself!
For those of you who haven’t been keeping up with the progress of this, I won’t spoil it by telling you what it’s all about.
CLICK HERE TO PLAY THE FINAL GAME IN YOUR BROWSER.
Click here to download a Windows Executable + Source
Coded in ActionScript 3.0 with Tweenlite, with art drawn in Flash CS3, and sound created in sfxr.
PET THAT KITTEN! [Final]
Here’s my final build.
Phew, a few minutes to spare.
First Ludum Dare, first XNA game. It’s pretty simple, but I’m pretty proud of it.
Download it here.
I was in a rush to upload this so here are the control explanations.
Start – Enter
“Press Y” – Q
“Press B” – E
Drop bomb – Space
Movement – WASD
The game is meant to be played with a 360 controller, so if you’ve got one plug it in.
Save the Sheep (final)
Here is my entry, at least the source code. I’ll put a playable version online in a moment.
LD14 – advancing wall of math final
Here we go!
Had to do a last minute downsample of the sound to make the zip small enough to upload =P
Posted to: http://www.originowl.com/Home/advancing-wall-of-math
Download: http://www.originowl.com/Home/advancing-wall-of-math/LD14-greencow-awom.zip
screenshot:
DoomCake – final
Just in the nick of time, I present…
DoomCake
Strange orange sweets are falling from the sky, causing sugary snacks to mutate and go crazy. You are a stranded survivor, who must try to last long enough to be rescued by a helicopter. The price for failure: Eaten by your own snacks!
At first, the mutated snacks are slow-moving, but the more orange sweets they eat, the faster they will approach. To have any hope of lasting out while resuce arrives, you must eat the sweets first.
The game can be downloaded at http://www.banni.f2s.com/Banni_LD14_DoomCake.zip
If you have LOVE installed, then you can directly download/play the game at http://www.banni.f2s.com/doomcake.love
EDIT: To linkify the link, and add a .love direct download
StarFerret 48h, final
Hiiii,
Here it iiis:
Windows version: http://www.raschke.de/julian/temp/ld14_final_win_jlnr.zip
Mac version: http://www.raschke.de/julian/temp/ld14_final.zip
Source code: http://www.raschke.de/julian/temp/ld14_src.zip
Not much content—sorry—I lacked direction and worked much more iteratively than before. Only really worked productively during the last hours. But I managed to do some nice little tricks using just a 2D lib
Enjoy!
(Reuploaded the next day because the original wording was unintentionally offensive in one instance. Didn’t touch the rest.)
::ethergrind::space_shooter/gradius_knockoff::
:: ethergrind ::
:: distribution (source and win32 .exe) ::
:: source requires pygame and pgu ::
:: keys ::
:: arrows – move ::
:: space – shoot ::
:: enter – accept powerup ::
:: f – turn on high-quality visual effects ::
:: esc – quit (why would you want to do that?) ::
:: start main.exe or main.py with the -f switch to run in full screen mode ::
A Valiant Attempt
This is the first LD I wasn’t able to get game play in by the deadline. This project is a long way off from being something that could even resemble fun.
Well, unless you like clicking a box with a check mark in it and knowing that underneath the scenes, it is now the next player’s turn. B-)
Here are screen shots of the project as it stands at the deadline:

As some of the IRC members noted, the attempt was still beneficial. I learned a lot this time around, and I’m better at game development for it.




















