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Archive for April, 2009

One last foodphoto

Posted by
Sunday, April 19th, 2009 7:14 pm

I did this before the deadline, honest! Just had to wait for ffmpeg to encode the giant AVI to MPG, then upload to YouTube and waiting for it to process. Anyway, feel free to laugh at me now. :) 15 peeps in about 2 and a half minutes.

I just realized this might be toward the top of the listing for a while. Better make this a link.

PEEPS

Final Entry – Soverign Wars

Posted by
Sunday, April 19th, 2009 7:08 pm

Source:  Jay_LD14_SovWars.zip

Link to play: http://wardtek.ca/pictures/LD48-14/Doom.html

 

This was my first time coding in flash and I think it went alright considering.  I could really have used another hour or five to add polish and improve the AI.

Harbinger

Posted by
Sunday, April 19th, 2009 7:05 pm

http://willhostforfood.com/users/X/Xionight/Harbinger.exe

I hope I did this right.

Finally: Humpty Doompty!

Posted by
Sunday, April 19th, 2009 7:04 pm

Screenshot uploading was failing me there for a while. Anyway here is my entry zipped:

Download

but it’s a flash game so why not just

Play it now!

Warning: My splash screen won’t load and neither will my win/lose screens, hence the missing image thing on the main menu. Cest la vie. Also ran out of time so no instructions or similar help is provided.

Basically left and right arrow move you. Drinking nog extends the end of the wall doom cloud thing away from you, but makes you stagger all over the place. Drinking buzz increases your speed and the responsiveness of your controls. Running into the red egg-beaters (yeah didn’t get time to go over that piece of art) hurts you. You can lose by running into the doom cloud, falling over the side, and losing all your health. To win, get humpty home safely and into bed.

Might post an update tomorrow night fixing the splash screens and any other minor bugs.

Slugs v Salt

Posted by (twitter: @grimfang4)
Sunday, April 19th, 2009 7:03 pm

Edit: My comments to ratings are attached to this post.

Here it is,

http://code.bluedinosaurs.com/SDL/SlugvSalt.zip

Windows binaries included

You command a squad of slugs against the sinister cubes…
‘wasd’ and ‘g’ to fire, ‘h’ to jump for player 1.
Arrow keys, ‘m’ to jump, and comma to fire for player 2.

GBGames Presents a Very Unfinished Game: Walled Off

Posted by
Sunday, April 19th, 2009 7:03 pm

Win32 binary (currently unavailable): 2.4MB

Linux binary: 2MB

Ok, so this isn’t even close to a finished game, so you don’t have to play it to know that. However, I might still be able to pull a medal out of the food compo, so I’m submitting.

Advance 2 – Aftermath!

Posted by
Sunday, April 19th, 2009 7:03 pm

It’s done. Well… yeah.

Download: DrPetter_LD14_Advance2.zip

Play online: http://www.cyd.liu.se/~tompe573/ld14/

rollbak_LD14_BlackHoleComing.zip

Posted by
Sunday, April 19th, 2009 7:02 pm

My final entry…

Black Hole Comming

Update: I removed the import error (sorry to people that can’t play it), and reduced the zip size by removing version control and useless files.

Update2: Added WIN32 exe

Download: Win32 binary

http://bannergame.googlecode.com/files/rollbak_LD14_BlackHoleComming_Fixed.zip

Shifter

Posted by
Sunday, April 19th, 2009 7:01 pm

original (linux)

Windows Port

Hello

Posted by (twitter: @kamjau)
Sunday, April 19th, 2009 7:01 pm

Hello

Hello! For windows and linux, plus source of course. I scrapped my original game and made this instead.

The Growth – Final

Posted by
Sunday, April 19th, 2009 7:01 pm

TheGrowthFinalScreenShot

Lack of motivation at the half way point means that I never did get around to art.  Also, the lack of playtesting makes me nervous.

But I think I have a pretty neat game.

Click here to play The Growth online.

Download the source + SFW.

Edit: If you can’t see the text (flash under linux?) please try this build with embedded fonts.

Closing My Eyes: Final

Posted by
Sunday, April 19th, 2009 7:00 pm

Here it is! Enjoy yourself!

For those of you who haven’t been keeping up with the progress of this, I won’t spoil it by telling you what it’s all about.

CLICK HERE TO PLAY THE FINAL GAME IN YOUR BROWSER.

Click to Play

Click here to download a Windows Executable + Source

Coded in ActionScript 3.0 with Tweenlite, with art drawn in Flash CS3, and sound created in sfxr.

PET THAT KITTEN! [Final]

Posted by
Sunday, April 19th, 2009 7:00 pm

Here’s my final build.

Phew, a few minutes to spare.

First Ludum Dare, first XNA game. It’s pretty simple, but I’m pretty proud of it.

Download it here.

I was in a rush to upload this so here are the control explanations.

Start –  Enter

“Press Y” – Q

“Press B” – E

Drop bomb – Space

Movement – WASD

The game is meant to be played with a 360 controller, so if you’ve got one plug it in.

Save the Sheep (final)

Posted by
Sunday, April 19th, 2009 7:00 pm

Here is my entry, at least the source code. I’ll put a playable version online in a moment.

http://www.wieringsoftware.nl/ld/SaveTheSheep.zip

LD14 – advancing wall of math final

Posted by
Sunday, April 19th, 2009 6:59 pm

Here we go!

Had to do a last minute downsample of the sound to make the zip small enough to upload =P

Posted to: http://www.originowl.com/Home/advancing-wall-of-math

Download: http://www.originowl.com/Home/advancing-wall-of-math/LD14-greencow-awom.zip

screenshot:

doomdoom. unfinished but final

Posted by
Sunday, April 19th, 2009 6:59 pm

dd02.zip

DoomCake – final

Posted by
Sunday, April 19th, 2009 6:59 pm

Just in the nick of time, I present…

DoomCake

Strange orange sweets are falling from the sky, causing sugary snacks to mutate and go crazy.  You are a stranded survivor, who must try to last long enough to be rescued by a helicopter.  The price for failure: Eaten by your own snacks!

At first, the mutated snacks are slow-moving, but the more orange sweets they eat, the faster they will approach.  To have any hope of lasting out while resuce arrives, you must eat the sweets first.

The game can be downloaded at http://www.banni.f2s.com/Banni_LD14_DoomCake.zip

If you have LOVE installed, then you can directly download/play the game at http://www.banni.f2s.com/doomcake.love

EDIT: To linkify the link, and add a .love direct download

StarFerret 48h, final

Posted by
Sunday, April 19th, 2009 6:58 pm

Hiiii,

Here it iiis:


Windows version: http://www.raschke.de/julian/temp/ld14_final_win_jlnr.zip

Mac version: http://www.raschke.de/julian/temp/ld14_final.zip

Source code: http://www.raschke.de/julian/temp/ld14_src.zip

Not much content—sorry—I lacked direction and worked much more iteratively than before. Only really worked productively during the last hours. But I managed to do some nice little tricks using just a 2D lib :)

Enjoy!
(Reuploaded the next day because the original wording was unintentionally offensive in one instance. Didn’t touch the rest.)

::ethergrind::space_shooter/gradius_knockoff::

Posted by
Sunday, April 19th, 2009 6:58 pm

:: ethergrind ::
:: distribution (source and win32 .exe) ::
:: source requires pygame and pgu ::

:: keys ::
:: arrows – move ::
:: space – shoot ::
:: enter – accept powerup ::
:: f – turn on high-quality visual effects ::
:: esc – quit (why would you want to do that?) :: 

:: start main.exe or main.py with the -f switch to run in full screen mode :: 

A Valiant Attempt

Posted by
Sunday, April 19th, 2009 6:58 pm

This is the first LD I wasn’t able to get game play in by the deadline. This project is a long way off from being something that could even resemble fun.

Well, unless you like clicking a box with a check mark in it and knowing that underneath the scenes, it is now the next player’s turn. B-)

Here are screen shots of the project as it stands at the deadline:
Screenshot-Walled Off by GBGames

Screenshot-Walled Off by GBGames-1

As some of the IRC members noted, the attempt was still beneficial. I learned a lot this time around, and I’m better at game development for it.


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