Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Archive for April, 2009

breakfast

Posted by
Saturday, April 18th, 2009 2:52 pm

it isn’t breakfast time here but i’m just now getting around to uploading breakfast photos.  ahhh kroger-brand cereal, so cheap and tasty :)

First Post Ever :-)

Posted by
Saturday, April 18th, 2009 2:51 pm

Hi all Ludum Dare people!

first post, nothing much to show for the project so far, just a bunch of python code, so here is a workplace pic

work place

End of the first day

Posted by
Saturday, April 18th, 2009 2:49 pm

Well, it’s the end of the first day for me and I think I’ve done well so far as I have something that is actually playable (although you can’t win or lose yet and the Wall of Doom doesn’t advance). It’s a Breakout / Arkanoid clone where you get infinite balls but the bricks advanced down the screen. Tomorrow, it’s making levels and level win / lose conditions and then twiddles like menus, high score tables and better graphics.

Screen shot
Behold the Rainbow Wall of Doom!

Animation!

Posted by
Saturday, April 18th, 2009 2:42 pm

Got some code going. No wall, collision detection, or gameplay yet, but the main character’s animations are halfway done. I hope to have at least some gameplay done by tonight, along with some environmental polish.

Small steps…

Posted by
Saturday, April 18th, 2009 2:38 pm

AWOD Alpha 2

One small step for alpha games one giant leap for this developer!

Steady progress

Posted by
Saturday, April 18th, 2009 2:35 pm

not much to report on the visuals, but the game is there

Minor progress

Posted by
Saturday, April 18th, 2009 2:30 pm

Tremble at my graphical skills!

Lets hope I canget a nice game in time.

Welcome to HELL

Posted by
Saturday, April 18th, 2009 2:29 pm

And here is how my workplace looks like. I’m actually at the office because my gf would kill me for coding whole night :) . The monitor on the left isn’t actually taking part in the fun – it’s used only to run the Wii devkit, but I fired it up for more ePenis points :D

More Design Notes

Posted by
Saturday, April 18th, 2009 2:21 pm

I tried asking specific questions about what I would like the player to actually DO in the game. What’s the goal? How does he/she achieve success? What challenges does the player face, and what tools do I provide him/her to deal with them?

I had some baby carrots to tide me over until I’m ready to eat a meal again.

Design notes and baby carrots

In this image, you can see that I’ve started sketching some GUI components.

Design notes

When I start working on the game in earnest, I’m going to try to have the graphics ready before I write the code for them. And I need to remember not to worry about making them look fantastic. I waste too much time fiddling with each pixel.

Here’s a mockup:
Mockup of Doom

In this image, you can see that Red and Blue just can’t seem to be peaceful in any game, and they are building walls to surround resources, claiming them. There will be a variety of resources, and those resources let you purchase more walls to build each turn and hire more soldiers.

Using 16×16 tiles means that there isn’t a lot of room for detail. Abstract is easier and faster for me, but it also provides the challenge of accurately conveying to the player what is happening. I’d like to get a game working as fast as possible. If the maps are too large, then I can try 32×32 tiles, which are much nicer for detail. But again, I’m not an artist, so I should focus on code and abstract art for now.

And I should get coding as soon as I can. The first day is almost over!

Ethergrind and Food

Posted by
Saturday, April 18th, 2009 2:18 pm

I made some delicious shrimp fried rice.

Frying the veggies and shrimp.

Rice ahoy!

Om nom nom.

Also, this.

Still going strong.

Posted by
Saturday, April 18th, 2009 2:15 pm

screen2
Had some set backs… One of the kids stuck something in her ear, myself and wife spent hours trying to get the damn thing out.

Still not advancing walls, but I’m hoping they will be there tommorow sometime.

Just played my whole game through

Posted by
Saturday, April 18th, 2009 2:12 pm

All eight levels.  It’s too easy and I found one glitch – but it’s a data glitch not a programming glitch.

I also have decided I will put a end that says you won.

It\'s working good

Workspace, and More Food!

Posted by
Saturday, April 18th, 2009 2:09 pm

Here’s where I’m working most of the weekend. I’d like to clean it up a bit, but there’s no time for that this weekend =). I’ve got an second monitor I could use with xinerama, but that make the timelapse impossible to follow, so I won’t be. On the left is my afternoon snack, tortilla shell things with sliced chicken and Emmental on top. There’s also a bunch of Sambal Oelek under the chicken, just to make it a little bit more interesting XD.

Effing PowerPoint

Posted by
Saturday, April 18th, 2009 2:09 pm

The Awesomeness of PowerPoint

My Ludum Dare project is going to be done in Microsoft PowerPoint.

This’ll ever be really amazing, really terrible, or both.

Dinner Time

Posted by
Saturday, April 18th, 2009 2:08 pm

Mmm, dinner. No food pic though, sorry.

 

What I got done:

Music

Gameplay

Graphics

 

Theres still more to do, I just needa go find it.

Taking a break

Posted by (twitter: @sowbug)
Saturday, April 18th, 2009 2:02 pm

Going to rest a bit. I’m at a point where I could technically submit a finished game, though it would get a 0 for polish and maybe a 0.5 for fun. It’s still too hard; although I reduced the number of tiles, their height is doubled, so they go down the board just as quickly. At a certain point it becomes a question of how accurate you are with your mouse, which isn’t at all how I imagined it. Time to stop and think about how to make it more of a mental challenge than a dexterity challenge. Latest source here.

Healthy brain food

Posted by
Saturday, April 18th, 2009 1:59 pm

My wife left for a trip this morning, so she helpfully bought me this to snack on for the weekend:

(sorry for the blurry photo)

At least I’ll be snacking healthy for the first half of the competition!

Blue likes it on top

Posted by
Saturday, April 18th, 2009 1:58 pm

Hot multiplayer cube on cube action like you’ve never seen before! Needs more assplosions and more players, but yeah, I’m getting there. I’m really loving my first Ludum Dare :) )))

Planar

Posted by (twitter: @mikekasprzak)
Saturday, April 18th, 2009 1:55 pm

Nothing too fancy. Just drawing some planes.

Day #1 Done

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 1:51 pm

Going to bed now. But I have a pretty good start for an awesome fun game.

Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)

In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).

Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.


All posts, images, and comments are owned by their creators.

[fcache: storing page]