Archive for April, 2009
Doom Runner Final
So this is my final entry. Alas I didn’t sleep too well and couldn’t work very much on my entry. Here’s Doom Runner, available from my homepage: http://www.georg-rottensteiner.de/files/Endurion_LD14_DoomRunner.zip
Run for your life (and money) in a deadly game show. Grab prizes and try to reach the goal before the Advancing Wall of Doom crushes you!
There’s only a meager four levels included.
Have fun and Good Luck!
Snap To Grid
He HEH! Finally in time!
Snap To Grid is a grid-based puzzle-’platformer’ where you must escape from an advancing wall of doom before it catches you! Includes propellers! I fear the game came out too hard, but try anyway. Further instructions are with the game. I hope you enjoy! I had only 12 hours to work on this, but whatever.
No music this time, I’m really poor at making them and my composer friend was away.
Happy Blob is Unhappy!
A terrifying tale of intrigue, kidnap, danger and a cute little blob!

This LD I decided to do a game where you fly around as a little blob. Smashing things and trying to escape a horrible lab where experiments are being performed on you.
The Advancing Wall of Doom is your health, it constantly decreases causing you to run as fast as you can before you get splattered by the metaphorical Wall. You fight back the wall by smashing things which regenerates your health.
Full story and instructions are in the readme. But to put it short – Point mouse and click where you want to fly.
Download source:Fiona_LD14_Happyblobisunhappy-src.zip (Requires Python and Pygame 1.8)
Download Windows bin: Fiona_LD14_Happyblobisunhappy-win.zip
Vote generously!
Clock is ticking..

So far I have a handful of levels. Needs way more. Still a little coding to do also. No sounds, no models.
The pressure is on!
Shower, Lunch, and Seven Hours Left
I had a good night’s sleep, got some coding in, and have decided on a plan of attack that should result in a completed game. But I have less than 7 hours left. It’s going to be tight.
First, I moved the laptop from the living room to my office. I had to clear a place for it on my desk, which meant moving papers and books to the coffee table in the living room, but what’s the point of having a dedicated work space if I don’t use it? It will be a lot easier to focus just by knowing I’m in a place to do just that.
Second, I showered. It’s almost subconscious, but knowing in the back of my mind that I hadn’t done so today is distracting.
Third, I had lunch:
That’s an awesome-tastic peanut butter and Nutella sandwich that I washed down with apple juice. Note the shout out to all LDers, everywhere, especially those who are essentially making an entire game in the last 7 hours of the competition. This sandwich was for you.
So, I’m clean, I’m full, and I’m in an environment conducive to hardcore concentration and hacking.
Now imagine I put on shades when I say, “Let’s do this” in as bad-ass a way as possible.
Let’s do this.
Final Entry + Name
Wallcraft is complete! Yes.
Finished up some things and now its done. Some changes since the last version:
- Solders are now deployed by pressing C rather than as soon as you purchase one
- Highscore implemented (and scores to begin with, for that matter)
- All upgrades remain at 10 gold each throughout the game and drop rates for enemies are consistant
- Clouds!
Yep.
…
Oh yeah, the link.
http://gamejolt.com/games/wallcraft/files/wallcraft/download/65/92/
Have fun.
The Final Solution
The game is the story of a different prisoner every time you start it. It is a short game with seven scenes. Your progress is not saved, but current scene is restarted when you die.
Final: The Wall of (mildly irritating) Sunburn
Ok, I think I am done here. This is actually not only my first LD but also the first game that I ever completed, so yay me
(The sourcefile is extremely messy because I was figuring things out as I went along. sorry)
All in all that was a very satisfying experience.
Same result as last year
With twenty minutes to go before I have to depart for work, I sigh and admit that this competition turned out like the last one I entered. I researched lots of interesting things, thought my idea through, and managed to start on the first few lines of code before I ran out of time.
It’s been fun, and I’ll still probably try to make the game anyway. I just won’t have it up until after the contest is over.
Step 14: HLSL. Writing pixel shader effect.
Construct doesn’t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it’s a good chance to learn a bit about shader programming.
It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions.
If by any chance anyone here is familiar with HLSL and knows or has an HLSL snippet which performs fade-away fade-in transition that would be great.
aworafed alpha 1 done
been a bit lazy today, but so far I have come up with a name, added health pickups and made the zombies slow.
The game is called Advancing Wall Of Rotting And Flesh-Eating Doom, or aworafed for short.
Currently there is no aoe attack to remove zombies, just run around as long as you can. Health pickup gives you 2 health and is shown as a blue * normally or as a green * if theres zombies in that square. zombies are green 1-9 and + (+ meaning more than 9 zombies). You can move trough zombies and they got 75% chance of dealing 1 damage each.
http://files.filefront.com/13624742 if there’s anyone interested in trying. requires linux and the ncurses library.
Woo, I think it’s actually turning into a game!
Wow, finally!
I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!
Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!
Journal #6. Or #7.
17:46
Ice drawing is almost complete. The ear-clipping algo had mega bugs. Now optimisation (dropped to 5 fps…)
18:11
Ice drawing is *really* done. Or at least I hope, because it’s starting to piss me off.
19:56
Bullets have sprite and particules. So cool.
22:11
Eating. Have starting producing sprites and arranging the interface of the game. It is taking too long. TOO. LONG.

Mmm, pizza ham-pineapple, an apple, and some of the best chocolate in the world. I am now ready for the last 7 hours. With Queen as musical background I can win this compo. Definitely.
At last, some gameplay
I’ve finally managed to get some gameplay going. You can throw rocks at the approaching enemies, and when they die they turn into bloody corpses.
I don’t think I have enough time to make the game fun, but I’m hoping to at least get the game finished enough for a submission. I need an instructions screen, win detection and display, and lose detection and display, which is hopefully an attainable goal.
I only have 90 minutes until I have to leave for basketball.
For lunch I made some spaghetti with pesto and pine nuts and cheese, but my camera is dead so I couldn’t take a picture of it.
BURN!
This still isn’t a game yet. It isn’t interactive. But it’s a neat simulation of hungry red dots eating green dots and procreating. And the advancing wall of doom should be a little more obvious now. >:D
Woo, last minute entry!
When I first saw the theme, I had no clue what to do. I recently got an idea, so I’m going ahead and making a last minute entry. The name is called “Mood Fo Llaw”, and it is a side-scrolling shooter. Here is a current screen shot:

As this is being made last minute, I won’t make any more posts until I’m done.













