A more recent build
This is a more recent build of my Ludum Dare 14 entry. It includes several bug fixes, a significant improvement in the AI, and a new enemy type. The visual effects have also been toned down to the point where it should be almost possible to tell what’s going on.
I think at this point the most significant issues with the game are the unreliable level generation, lack of optimization, and the steep learning curve.

I think you should post it to newgrounds…
PS: This build made the game more ‘interesting’ but at the same time it’s frustrating. You could make it playable once more by removing the “purple thing upper limit”. otheriwise it’s too unbalanced towards red.
Well, never mind that. I didn’t realize I could place the green things.
The harvest-blue/purple-stuff-and-get-back-to-battle phases are too slow/boring though