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	<title>Comments on: [Wall Girl] FINAL</title>
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	<link>http://www.ludumdare.com/compo/2009/04/19/wall-girl-final/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Anon</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/wall-girl-final/comment-page-1/#comment-6443</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Thu, 14 May 2009 03:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5779#comment-6443</guid>
		<description>The game looks like this to me when I play it, do you know what the issue might be? http://i12.photobucket.com/albums/a236/timpeters/wallgirlerror.png

Also, cool visual design, maybe a bit heavily borrowed from Magical Girl Lyrical Nanoha, but...might as well borrow from the best.</description>
		<content:encoded><![CDATA[<p>The game looks like this to me when I play it, do you know what the issue might be? <a href="http://i12.photobucket.com/albums/a236/timpeters/wallgirlerror.png" rel="nofollow">http://i12.photobucket.com/albums/a236/timpeters/wallgirlerror.png</a></p>
<p>Also, cool visual design, maybe a bit heavily borrowed from Magical Girl Lyrical Nanoha, but&#8230;might as well borrow from the best.</p>
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		<title>By: 5parrowhawk</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/wall-girl-final/comment-page-1/#comment-6124</link>
		<dc:creator>5parrowhawk</dc:creator>
		<pubDate>Wed, 22 Apr 2009 11:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5779#comment-6124</guid>
		<description>Thanks! For better or worse, I&#039;m afraid it&#039;s partly a case of knowing beforehand which colour to use to best counter each enemy pattern. The changing isn&#039;t nearly as time-critical in this game as it is in Ikaruga, though.

I&#039;ll eventually look into releasing a version with several improvements, including game controller support - after I recover from the compo. Perhaps this Saturday.</description>
		<content:encoded><![CDATA[<p>Thanks! For better or worse, I&#8217;m afraid it&#8217;s partly a case of knowing beforehand which colour to use to best counter each enemy pattern. The changing isn&#8217;t nearly as time-critical in this game as it is in Ikaruga, though.</p>
<p>I&#8217;ll eventually look into releasing a version with several improvements, including game controller support &#8211; after I recover from the compo. Perhaps this Saturday.</p>
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		<title>By: str4ngel00p</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/wall-girl-final/comment-page-1/#comment-6111</link>
		<dc:creator>str4ngel00p</dc:creator>
		<pubDate>Wed, 22 Apr 2009 05:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5779#comment-6111</guid>
		<description>Interesting twist on Ikaruga, though 3 colors turns out to be surprisingly hard to hold in one&#039;s head.  Hard to play with just the arrow keys...needs a joystick.  That said, nice work!</description>
		<content:encoded><![CDATA[<p>Interesting twist on Ikaruga, though 3 colors turns out to be surprisingly hard to hold in one&#8217;s head.  Hard to play with just the arrow keys&#8230;needs a joystick.  That said, nice work!</p>
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