[Wall Girl] FINAL
I’m calling this one done. Will post a post-mortem (and food!) later.
Download:
http://haitaka.googlepages.com/5parrowhawk_LD14_WallGirl.zip
Instructions:
(1) You’ll need at least the XNA redistributable to run it. Also, a decent 3D card (anything from the last 4-5 years. Technically Intel GMA should work too!)
Download: XNA redist
(2) During gameplay, Z fires spread shots, X fires laser, Z+X fire missiles.
(3) The wall circles block enemy bullets of the same colour. Move into the circles and shoot to change the colours.
(4) When the wall is up and running, C uses your super attack (+ temporary invincibility). When it is offline, C summons it at the cost of one bomb.
(5) When the game finishes, please press Esc to exit. Didn’t have time to test and debug go-back-to-main-menu, even though the code is half-finished.
Troubleshooting:
If it doesn’t run even after installing the XNA redistributable, please consult my contest page:
http://haitaka.googlepages.com/ludumdare14
Tags: final, LD14 - Advancing Wall of Doom, shmup, wall girl

Interesting twist on Ikaruga, though 3 colors turns out to be surprisingly hard to hold in one’s head. Hard to play with just the arrow keys…needs a joystick. That said, nice work!
Thanks! For better or worse, I’m afraid it’s partly a case of knowing beforehand which colour to use to best counter each enemy pattern. The changing isn’t nearly as time-critical in this game as it is in Ikaruga, though.
I’ll eventually look into releasing a version with several improvements, including game controller support – after I recover from the compo. Perhaps this Saturday.
The game looks like this to me when I play it, do you know what the issue might be? http://i12.photobucket.com/albums/a236/timpeters/wallgirlerror.png
Also, cool visual design, maybe a bit heavily borrowed from Magical Girl Lyrical Nanoha, but…might as well borrow from the best.