Standard Waiver
Yeah, I know it’s not the catchiest title. But it’s done! Explory first-person thing. I won’t spoil it with a description.
Thanks to my unstable connection tonight getting this thing online felt like more effort than actually making it. Three cheers for Morre for helping me finally get it uploaded.
As well as being my first LD entry this is also my first game made in Construct. I’m fairly happy with how it turned out. There’s still one odd problem with sprites sometimes obscuring each other and I could probably dress up the level transitions a bit, but I’m totally out of steam for tonight. I might get to it before the deadline in the morning but I think I’d probably rather sleep.
Tools: Construct, Goldwave, Paint Shop Pro 7, and a bottle of knockoff Lifesavers (they make terrific crunching and ambient wind noises).
Total number of Construct fatal errors: 16.
(If you get errors trying to run the game, please try updating DirectX. It seems to help.)
Tags: final

Cheers to you for making 3D game using 2D game development environment.
Though, I couldn’t figure out what I was supposed to do in the game. I’ll try it later. (rather busy with my own entry at the moment)
You are from Guang Zhou ? (I find on the worldmap)
Are you a chinese?
I’m from Shanghai.
I’m living in Guangzhou now, but I’m Australian.
I see.
I used to have a short trip to Guangzhou with a Australian traveller.
Quite a long while ago.
Whatever, nice to see you, of course and your game
[...] Name: Standard Waiver [...]
[...] fan of the series is looking to transform the very first Zelda into a 3D experience by using the powers of the Standard Waiver engine. Right now there is only a demo to mess with, but it looks as though there are plans implement [...]
[...] uma engine gráfica aberta, um fã está criando pedaços de The Legend of Zelda original (do NES) em versão primeira pessoa. [...]
[...] look like. Thelegendofmuthacrackinzeldainfirstperson. TIG Source forums member Radix utilized the Standard Waiver development engine to create a short but incredibly sweet demo of the LoZ in first-person. The [...]
[...] short exploratory Wolfenstein-like project created for the 48-hour [Ludum Dare 14] [...]
[...] Standard Waiver, a short atmospheric first-person exploration game, was my first Ludum Dare entry, and my first Construct game. Now that I think of it, it was also my first faux-3D thing and my first attempt at making a game entirely an atmospheric experience. There’s a cute little gimmick too which I won’t spoil. [...]