Squeeze Maze is finished
Squeeze Maze – Ludum Dare 14
This was my third attempt at Ludum – the first time I made something way to complicated – and while it did get finished it was too complicated and did not do that well. My second try I was only able to get on the PC 6 of the 48 hours so while I completed something it was also fairly week.
This time – I had my tools ready before hand, and a pretty good schedule. I picked a simple concept and wanted to see how far I could go with it and am happy with my work,.
The tools
PC Athalon 2600XP running Windows XP, 1 Gig or Ram
Scratch for those of you who are not familar with it – it’s designed by MIT as a teaching tool for young programmers. You build blocks of code. It’s very visual which is why the code directory is all snapshots of the code from the different sprites.
Reasons why I think this is a good platform for Ludums.
Multi – threading made easy each physical sets of blocks is it’s own thread.
Good messaging – sending broadcasts to every ‘object/thread’ is easy – limited in you can only send a fixed message with no variables.
Sprite Tools – in the code, rotate, hide, resize and move are all right and standard commands.
Easy to debug – the visual nature of the code as well as the single stepping option helps stretch the 24 hours.
Other tools
Pixel Art – Kolourpaint, Harmwave, www.cooltext.com and my LG515 cell phone, took a shot of my lawn, some decorative rock and some bricks.
Audio tools – cgMusic, sfxr, audacity, my LG515 cell phone, and format factory
I am getting the following error when I try to send it through the blog.
File type does not meet security guidelines. Try another.
So you can get it at
http://ludum.twobrotherssoftware.com/SqueezeMaze.zip
Tags: final

The game is laggy, when it is playable the wall is too slow and the game directory can’t be deleted without a reboot after playing.
If the wall were about 5 times faster, or more, it might be funish.