Slow Progress

Slowly progressing
I’ve got jumping almost done, and collision works much better now. I’ve got the scrolling thing working, so it actually is sidescrolling now. I reworked tilelogic a bit to make more sense and improved querying time of the tiles from linear to constant time which ofcourse is the usual way to do it. I did a graphic for the player, it looks cool. Up next are switches, advancing walls of doom, slopes, triggers and doors
I also want to do the whole thing black and white i think, because my graphics skills suck and i don’t want to spend a lot of time on it; we’ll just see later.
I won’t bother you guys with more food for now, as i’m eating the same as yesterday. In a couple of hours i’ll post another update, and perhaps more food