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FINAL – The Hotel Advance

Posted by
April 19th, 2009 4:43 pm

How is this related to Advancing Wall of Doom? Well, the player has to get to the ladder of the level to advance higher up. The ‘doom’ would be the cans, lasers, and the bottomful pits. The part after you get into the chimney are just ‘final’ levels that have no relation to the theme.
Read READ MEEEEEEEEEEE LD14.txt for more info.

There are two secret areas, can you find them?

Download

EDIT: Uploaded the image to the site.
EDIT2: Game Maker 7 source: Download

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3 Responses to “FINAL – The Hotel Advance”

  1. Cosine says:

    This was one of the few games I was looking foward to playing.
    I played it.
    I hate it.
    GET RID OF THE LASER CANNONS, AND ADD A SAVE FUNCTION.

  2. Redbone says:

    Give positive feedback please. Seriously, the lasers for me are the easiest to dodge, and I’ve seen LONGER games without save functions.

  3. Cosine says:

    Sorry, I was just giving my honest opinion. I was mainly ticked off about the laser cannons on the level with the climbing of “platform ladders” directly under the cannons.

    And to me, a game without a save function is like only watching a movie half-way through, and to watch the other half later, you have to watch the first half again.

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