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	<title>Comments on: Deathbeam</title>
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	<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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	<item>
		<title>By: Indie Spotlight &#8211; Deathbeam &#124; GameConsolesStore</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-7021</link>
		<dc:creator>Indie Spotlight &#8211; Deathbeam &#124; GameConsolesStore</dc:creator>
		<pubDate>Wed, 12 Aug 2009 07:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-7021</guid>
		<description>[...] Deathbeam is a independent game developed by noonat, and created for Ludumdare&#039;s tri-annual 48 hour solo game development competition. You&#039;re earth&#039;s last chance as you must rescue civilizations, scientists, and the president from an impending alien attack. A deathbeam quickly follows your every move as your must climb mountains, free fall into gorges and dodge alien turrets. Each live saved gives you points, but some lives are worth more than others. Can you make the choice? [...]</description>
		<content:encoded><![CDATA[<p>[...] Deathbeam is a independent game developed by noonat, and created for Ludumdare&#8217;s tri-annual 48 hour solo game development competition. You&#8217;re earth&#8217;s last chance as you must rescue civilizations, scientists, and the president from an impending alien attack. A deathbeam quickly follows your every move as your must climb mountains, free fall into gorges and dodge alien turrets. Each live saved gives you points, but some lives are worth more than others. Can you make the choice? [...]</p>
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		<title>By: picket</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-6853</link>
		<dc:creator>picket</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-6853</guid>
		<description>i relly like ps2 games because it makes me feel good when i am in a bad mood</description>
		<content:encoded><![CDATA[<p>i relly like ps2 games because it makes me feel good when i am in a bad mood</p>
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		<title>By: dock</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-6245</link>
		<dc:creator>dock</dc:creator>
		<pubDate>Mon, 27 Apr 2009 07:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-6245</guid>
		<description>I just saw this on this week&#039;s episode of Bytejacker. It seems fantastic, what a great choice of content.</description>
		<content:encoded><![CDATA[<p>I just saw this on this week&#8217;s episode of Bytejacker. It seems fantastic, what a great choice of content.</p>
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	<item>
		<title>By: .: WEREMSOFT :. &#187; El diario del domingo - 26 de abril de 2009</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-6223</link>
		<dc:creator>.: WEREMSOFT :. &#187; El diario del domingo - 26 de abril de 2009</dc:creator>
		<pubDate>Sun, 26 Apr 2009 08:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-6223</guid>
		<description>[...] Death Beam es un muy divertido juego para bajarse y jugar. Se acerca el fin del mundo y nosotros somos los unicos capaces de salvar a la humanidad, gracias a nuestro jetpack y nuestro chaleco antibalas(me recuerda al &#8220;The Last Guy&#8221;. LINK [...]</description>
		<content:encoded><![CDATA[<p>[...] Death Beam es un muy divertido juego para bajarse y jugar. Se acerca el fin del mundo y nosotros somos los unicos capaces de salvar a la humanidad, gracias a nuestro jetpack y nuestro chaleco antibalas(me recuerda al &#8220;The Last Guy&#8221;. LINK [...]</p>
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	<item>
		<title>By: noonat</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-5982</link>
		<dc:creator>noonat</dc:creator>
		<pubDate>Mon, 20 Apr 2009 18:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-5982</guid>
		<description>The update should fix the collision bugs. In the rush of things packaging the release I missed adding edges to quite a few of the tiles in the last section, but I went through the map and added them for the update.

Awesome idea @ procedural levels! I&#039;ve been wondering how I could make more levels for it, and these are simple enough that I could see it working.

I&#039;ve heard that feedback about the turrets from someone else too. have to adjust them somehow... maybe make them fire in more predictable directions instead of aiming at you?

I was watching some people playing last night and one guy was dive bombing the turret bullets to block them from hitting the civilians haha.</description>
		<content:encoded><![CDATA[<p>The update should fix the collision bugs. In the rush of things packaging the release I missed adding edges to quite a few of the tiles in the last section, but I went through the map and added them for the update.</p>
<p>Awesome idea @ procedural levels! I&#8217;ve been wondering how I could make more levels for it, and these are simple enough that I could see it working.</p>
<p>I&#8217;ve heard that feedback about the turrets from someone else too. have to adjust them somehow&#8230; maybe make them fire in more predictable directions instead of aiming at you?</p>
<p>I was watching some people playing last night and one guy was dive bombing the turret bullets to block them from hitting the civilians haha.</p>
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		<title>By: Cymon</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-5981</link>
		<dc:creator>Cymon</dc:creator>
		<pubDate>Mon, 20 Apr 2009 18:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-5981</guid>
		<description>Good game. Did a little review of it on my site (thanks for notifying me of the update). A couple of complaints now that I&#039;ve played it more. Collision detection is off, are you only checking the walls? more than a few times I&#039;ve been flhying through the walls, which isn&#039;t always a bad thing. Also rescuees that you take with you at the end don&#039;t seem to count towards your rescued total. Also the turrets are frustrating. Seems impossible to dodge them. Do shot humans no longer count as rescued? Kind of cheap having so many there at the beginning.

I updated the post on Cymon&#039;s Games saying this game could use either (1) more levels or (2) procedurally generated levels, or both. I think a speed run option with a fixed level (like this one) and a procedurally generated option would be awesome.</description>
		<content:encoded><![CDATA[<p>Good game. Did a little review of it on my site (thanks for notifying me of the update). A couple of complaints now that I&#8217;ve played it more. Collision detection is off, are you only checking the walls? more than a few times I&#8217;ve been flhying through the walls, which isn&#8217;t always a bad thing. Also rescuees that you take with you at the end don&#8217;t seem to count towards your rescued total. Also the turrets are frustrating. Seems impossible to dodge them. Do shot humans no longer count as rescued? Kind of cheap having so many there at the beginning.</p>
<p>I updated the post on Cymon&#8217;s Games saying this game could use either (1) more levels or (2) procedurally generated levels, or both. I think a speed run option with a fixed level (like this one) and a procedurally generated option would be awesome.</p>
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	<item>
		<title>By: Ludum Dare - Deathbeam &#124; Cymons Games</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-5962</link>
		<dc:creator>Ludum Dare - Deathbeam &#124; Cymons Games</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-5962</guid>
		<description>[...] such gem was Deathbeam. Use the arrows to move, SPACE to fire your rocket and fly. Rescue the colored squares before [...]</description>
		<content:encoded><![CDATA[<p>[...] such gem was Deathbeam. Use the arrows to move, SPACE to fire your rocket and fly. Rescue the colored squares before [...]</p>
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	<item>
		<title>By: noonat</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-5946</link>
		<dc:creator>noonat</dc:creator>
		<pubDate>Mon, 20 Apr 2009 15:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-5946</guid>
		<description>Didn&#039;t get a chance to add a fullscreen command line option for the exe version.

You can set WINDOW_FULLSCREEN = True in defs.py if you&#039;re able to run the Python version. Might have unintended side effects -- Pyglet forces desktop resolution for all fullscreen apps, and that changes the game a lot.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t get a chance to add a fullscreen command line option for the exe version.</p>
<p>You can set WINDOW_FULLSCREEN = True in defs.py if you&#8217;re able to run the Python version. Might have unintended side effects &#8212; Pyglet forces desktop resolution for all fullscreen apps, and that changes the game a lot.</p>
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	<item>
		<title>By: jph</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-5938</link>
		<dc:creator>jph</dc:creator>
		<pubDate>Mon, 20 Apr 2009 14:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-5938</guid>
		<description>ha, very fine game!  is there any way to get fullscreen??  the camera shake is a tad bothersome,. but perhaps adds to the tension.., nicely done!</description>
		<content:encoded><![CDATA[<p>ha, very fine game!  is there any way to get fullscreen??  the camera shake is a tad bothersome,. but perhaps adds to the tension.., nicely done!</p>
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	<item>
		<title>By: increpare</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/deathbeam/comment-page-1/#comment-5923</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Mon, 20 Apr 2009 12:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5881#comment-5923</guid>
		<description>i had fun playing that.  it seems relatively nicely balanced.</description>
		<content:encoded><![CDATA[<p>i had fun playing that.  it seems relatively nicely balanced.</p>
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