Crusher moving inexorably forward
So it’s animated and playable. I’m not sure how well the concept actually works as a game, for a few reasons. The whole idea of “everyone declares their attacks and then they are executed simultaneously” is interesting, but it doesn’t fit into any preexisting molds in my brain.
In terms of how the game plays, there’s so much surface area between players that it feels limiting that you can only move one piece at a time. Currently, the (dumb) AI opponent can deal with the situation and put up a reasonable fight, but if I make it so that people can input more than one move per turn it will complicate the user interface and I don’t think the “AI” could cope with the change.
I wrote music late last night, and while it works on its own as music it’s really not appropriate for the game. I should do the sound effects first, then come back to the music with a fresh approach.
Everything’s too dark and drab. I should make one of the tile types a little brighter for contrast.
