April 19th, 2009 4:04 am
This morning I realized that I had not really thought the gameplay through before jumping into the tech implementations, and as a result of that the game is now in a state where im not sure that I can save it. I’ll keep going today though, and hopefully i’ll get struck by some ideas that’ll help the game turning out as an actual game!
Anyways, here’s another progress shot:
Some additions since last night:
- Queue displaying whos turn it is
- Simple text fade-animation whenever a piece loses or gains units
- New icons for some of the pieces
