Well Then
April 18th, 2009 1:00 amGood morning! Well I guess this is a pretty late start even for us GMT’ers…
“Advancing Wall of Doom”?!
Last night when “Yo Dawg” was in the top 5, I started planning for the worst case scenario and actually came up with a pretty good idea for it – some kind of Warioware mini-game affair where our protagonist must race against the clock to make a game with a “Yo Dawg” theme and halfway through realises that he can make a game about making a game about making a game about…
But anyway, I sort of have an idea for the Advancing Wall theme. I’m about to start scribbling on paper and flesh out the design.
So, here are my weapons of choice this time around:
- Python 2.6 – such an awesome language
- PyGame – really does take the “C++” out of game development
- pythonutils – a library I have lying around with some basic utility classes
- Eclipse IDE with PyDev plugin – people tell me to learn Emacs but having written Java for so long I just can’t part with my IDE
- Graphics Gale – best thing I know of for creating animated sprites
- GIMP – for any CG artwork I might need
- GoldWave – for editing sound effects
- Cakewalk Sonar – if I actually get time to rustle up some music for this one
- SFXR – Dr Petter’s incredible sound generator tool – like MsPaint for sound effects
- Pen, paper, food, maybe even sleep!
The people, they are right: emacs is really nice.