Wall Girl – Appeal for stress testers
Hi all,
I’m running a quick stress test of my game (pre-alpha 1) to make sure it runs on as many machines as possible. (Min spec is a Geforce FX or equivalent – i.e. about 4-5 year old machine.) If you have the time, it would be a great help if you took a break to play it!
Here’s a direct download link to the file:
http://haitaka.googlepages.com/WallGirlAlpha1.zip
Since it’s made using XNA, you’ll probably need to download the appropriate files. I’ve placed links to all the needed files on my contest page:
http://haitaka.googlepages.com/ludumdare14
If nothing else, you can download the redistributables etc. in the background while working on your entry. (Pretty please?)
Controls are Up, Down, Left, Right (arrows) to move, hold Z to shoot. When the program starts you need to press any key to start the game. Esc exits.
You have 4 lives, and when all are gone, the game doesn’t return to the title screen (yet) – you have to exit and start again. Sorry about that – I’m planning to fix it up before I submit the final version.
Thanks in advance!
Tags: ld14 playable
Wall of doom indeed. Instant death in the first wave of enemies. Seems pretty hard.
Oh, you got it to run? Was the frame rate OK?
And the game will be a lot easier once you have your own wall to hide behind! Actually, there’s a way to avoid that barrage, even without the wall, but I only manage it about half the time.
Once I’ve finished the other 2 player weapons (now in progress) I’ll start on the player’s own wall.
edit: forgot to say – Thanks very much for helping to test it!
runs fine here.
love the scrolling, slightly 3d-ish backgrounds!
shooting works too. framerate is smotth.
nice start!
:smooth
Thanks, 0rel. (Hmm, another person with a username starting in a numeral – surprising!)
(ye, but i don’t really like to see my name on top of the list on right… heh. but who cares…)
I like the 3D effect. And it runs great, no hiccups.
Thanks, Rob
Good to know it’s running well.
Actually I could have made the background high-res, but I wanted to experiment with a deliberately lo-fi look for that. Dunno how well it worked. *sweat*
Works great here, really smooth.
AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.1GHz; Memory: 2046MB RAM; Card name: ATI Radeon HD 4670; Display Memory: 1024.0 MB; Current Mode: 1280 x 960 (32 bit) (85Hz)
Wow, Zorrito, it sounds like your machine is actually a bit too powerful for this game
Thanks for testing it!
Anyway, I’m gonna backup my code, post an update, then sleep. See you all tomorrow (GMT+8 time
).