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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Wall Girl: All player weapons complete!

    Posted by
    April 18th, 2009 7:48 am

    Big milestone here. The other 2 player-weapons are finally done! Next update: THE WALL.

    I’ve released a version with all 3 weapons:

    http://haitaka.googlepages.com/WallGirlAlpha2.zip

    As always, I will be very grateful – not eternally so, I’m afraid, but very grateful nonetheless – to anyone who feels like testing it.

    As with the previous version, controls are Up, Down, Left, Right (arrows) to move. Z launches firebolts (spread), X fires the laser, and Z+X launches magic missiles.

    When the program starts you need to press any key to start the game. Esc exits.

    You have 4 lives, and when all are gone, the game doesn’t return to the title screen (yet) – you have to exit and start again.

    For those of you who are missing a redistributable, you can find it on my compo page:

    http://haitaka.googlepages.com/ludumdare14

    And now I must sleep. Good night (or whatever the time is where you are).

    Hint: The Malice Cannon technique is alive and well, for those of you who know what that is!

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    3 Responses to “Wall Girl: All player weapons complete!”

    1. fidaner says:

      nice work!
      when girl dies, she might be blinking with invincibility for a few seconds (like old shoot’em-ups)

    2. 5parrowhawk says:

      There is 1 second of invincibility, but I haven’t put in the blinking effect, actually. You can see it if you try ramming into a big purple bullet immediately after respawning.

    3. 5parrowhawk says:

      Done. Now there’s a little “magic barrier” effect that appears when you’re invincible.

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