VBOs of Locust
Posted by ondrew
April 18th, 2009 1:47 pm
Although it doesn’t seem like it from the picture, there are hordes of locusts swarming there and back
.
I’m usually trying to learn some new technology during these short compos
. So this time I managed to get rid of immediate mode and use vertex buffer objects.
I want to finish up the base logic before going to sleep.
For tomorrow:
- tune gameplay
- design levels
- replace ugly crap with pretty graphics
- particle systems

I love the concept of oncoming locusts as a wall of doom.
Joel 2:2-10
Like dawn spreading across the mountains
a large and mighty army comes,
such as never was of old
nor ever will be in ages to come.
Before them fire devours,
behind them a flame blazes.
Before them the land is like the garden of Eden,
behind them, a desert waste—
nothing escapes them.
They have the appearance of horses;
they gallop along like cavalry.
With a noise like that of chariots
they leap over the mountaintops,
like a crackling fire consuming stubble,
like a mighty army drawn up for battle.
At the sight of them, nations are in anguish;
every face turns pale.
They charge like warriors;
they scale walls like soldiers.
They all march in line,
not swerving from their course.
They do not jostle each other;
each marches straight ahead.
They plunge through defenses
without breaking ranks.
They rush upon the city;
they run along the wall.
They climb into the houses;
like thieves they enter through the windows.
Before them the earth shakes,
the sky trembles,
the sun and moon are darkened,
and the stars no longer shine.