April 18th, 2009 1:29 am

Finally got Pyglet loading tile maps exported from Tile Studio, and doing collision against the edges. Loading a y-down tile map in a y-up coordinate system is surprisingly confusing when you’re tired. ¬_¬
Physics next!
Tags: progress, pyglet
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on Saturday, April 18th, 2009 at 1:29 am and is filed under LD #14 - Advancing Wall of Doom - 2009.
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Heh, same problem here! I had angles going to wrong way because I assumed the wrong y-axis direction… Annoying.