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it’s alive.

Posted by
April 18th, 2009 3:09 pm

Finally, after going trough lots of trouble (mostly cause by myself :( ) I got a playable game, sortof.
still not much of a game in there. The zombies can’t hurt you (comment ftw), but they are moving and there are nothing to pick up or spells to use.

TODO:
-make zombies slower. I plan on the player having 3 moves per zombie move. There is gonna be a lot of them after a while though.

-player attacks. sort of aoe spells that move the zombies to other parts of the map. plan on having a blast in front, a blast centered on the player and a straight line ahead or something like it.

-pickups. Health to stay alive, mana potions to be able to use the spells. Maybe i’ll do scrolls to power up your spells, making them cost less and/or affect bigger area/more zombies

-random map generation. atm I’m doing them by hand, but hopefully i’ll have a random generation by release.

-tweaking. will have to see about player vs zombie speed, spawn rate of power ups and zombie spawn rate. I might go with having the zombies spawned each turn be dependent on the size of the map. Also thinking about having zombies being drawn towards the player, instead of randomly shambling around. will have to see.

SS of the game. the red @ is the player. the green numbers are zombies, with the number being how many zombies is on that square

One Response to “it’s alive.”

  1. Clint says:

    Rockin’ — great game idea! Definitely look forward to playing this one. :)

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