Gameless Screenshot
I am so very uninspired this weekend — it looks like I’m going to fall on that (trusty) old standby, the sidescrolling platformer. Having some fun playing around with the visual style, though.
Wait — you don’t see the game in that screenshot? It’s right there! No? Aww, comon:
Yeah, you can really see where my priorities lie. Or at least my ability to prioritize.
Anyway, it’s a wall. It’ll kill…anything on the stage. Too bad the stage is empty. Sigh.
Tags: LD #14 - Advancing Wall of Doom - 2009, screenshot, SSSP


Ahaha, my ability to prioritize is worse than yours:
http://www.ludumdare.com/compo/2009/04/17/first-poster-after-theme/
Anyway, seriously, good luck. I do like the style, for what it’s worth.
I enjoy these mockups subtle gradients and style… nice.
I enjoy your diagram