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	<title>Comments on: Flowing through</title>
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	<link>http://www.ludumdare.com/compo/2009/04/18/flowing-through/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: muku</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/flowing-through/comment-page-1/#comment-5586</link>
		<dc:creator>muku</dc:creator>
		<pubDate>Sat, 18 Apr 2009 17:55:32 +0000</pubDate>
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		<description>Ah, yes, I&#039;ve seen that solver before; I was guessing that you were using it ;)</description>
		<content:encoded><![CDATA[<p>Ah, yes, I&#8217;ve seen that solver before; I was guessing that you were using it <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: fidaner</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/flowing-through/comment-page-1/#comment-5544</link>
		<dc:creator>fidaner</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:45:14 +0000</pubDate>
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		<description>I modified Stam&#039;s code (1). It is a really short and relatively simple code for 2D fluid simulation.

I knew about it from a course project we made about fluid simulation (2).

Baris

1) Jos Stam, &quot;Real-Time Fluid Dynamics for Games&quot;. Proceedings of the Game Developer Conference, March 2003.

http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip

http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf

2) Our course project

http://www.scribd.com/doc/3012550/A-Study-on-Particle-Level-Sets-and-NavierStokes-Solver-For-Water-Simulations

http://www.scribd.com/doc/3012997/Fluid-Simulation</description>
		<content:encoded><![CDATA[<p>I modified Stam&#8217;s code (1). It is a really short and relatively simple code for 2D fluid simulation.</p>
<p>I knew about it from a course project we made about fluid simulation (2).</p>
<p>Baris</p>
<p>1) Jos Stam, &#8220;Real-Time Fluid Dynamics for Games&#8221;. Proceedings of the Game Developer Conference, March 2003.</p>
<p><a href="http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip" rel="nofollow">http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip</a></p>
<p><a href="http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf" rel="nofollow">http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf</a></p>
<p>2) Our course project</p>
<p><a href="http://www.scribd.com/doc/3012550/A-Study-on-Particle-Level-Sets-and-NavierStokes-Solver-For-Water-Simulations" rel="nofollow">http://www.scribd.com/doc/3012550/A-Study-on-Particle-Level-Sets-and-NavierStokes-Solver-For-Water-Simulations</a></p>
<p><a href="http://www.scribd.com/doc/3012997/Fluid-Simulation" rel="nofollow">http://www.scribd.com/doc/3012997/Fluid-Simulation</a></p>
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	<item>
		<title>By: muku</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/flowing-through/comment-page-1/#comment-5538</link>
		<dc:creator>muku</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:30:22 +0000</pubDate>
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		<description>Is that a fluid simulation? What code did you use?</description>
		<content:encoded><![CDATA[<p>Is that a fluid simulation? What code did you use?</p>
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