Flowing through
Posted by fidaner
April 18th, 2009 4:10 am
Ideas anyone?

Inspiration: The scene from Shining where hallway is filled with blood
It’ll be less disgusting, I promise.
Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone
[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]
Ideas anyone?

Inspiration: The scene from Shining where hallway is filled with blood
It’ll be less disgusting, I promise.
All posts, images, and comments are owned by their creators.
Is that a fluid simulation? What code did you use?
I modified Stam’s code (1). It is a really short and relatively simple code for 2D fluid simulation.
I knew about it from a course project we made about fluid simulation (2).
Baris
1) Jos Stam, “Real-Time Fluid Dynamics for Games”. Proceedings of the Game Developer Conference, March 2003.
http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip
http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
2) Our course project
http://www.scribd.com/doc/3012550/A-Study-on-Particle-Level-Sets-and-NavierStokes-Solver-For-Water-Simulations
http://www.scribd.com/doc/3012997/Fluid-Simulation
Ah, yes, I’ve seen that solver before; I was guessing that you were using it