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	<title>Comments on: Fleedom &#8211; Progress Continues..</title>
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	<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5653</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sat, 18 Apr 2009 22:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5653</guid>
		<description>@Shabloosh: It is trivial to add.. if it makes at least one player happy.. i&#039;ll do it.. ;)</description>
		<content:encoded><![CDATA[<p>@Shabloosh: It is trivial to add.. if it makes at least one player happy.. i&#8217;ll do it.. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5652</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sat, 18 Apr 2009 22:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5652</guid>
		<description>Heya hamburger!  No, I haven&#039;t played Xoldiers.. sounds like something I&#039;ll have to check out!

Yeah-- as I&#039;ve been playtesting this thing I&#039;ve noticed that unintended handicap.. that your last little ship left.. (worth the least points, but still a &quot;win&quot;) has an easier chance in getting through.  I guess that is really cool...  it would be interesting to play around more with those types of mechanics.

I&#039;m not quite sure I know what you mean by your last comment about sending the swarms aligned for the players formation?  You mean.. so they could pass through the tiny gaps between players fleet ships?  Those would be tiny indeed! :)

I may do homing missles.. those are like tiny ships right?  ;)</description>
		<content:encoded><![CDATA[<p>Heya hamburger!  No, I haven&#8217;t played Xoldiers.. sounds like something I&#8217;ll have to check out!</p>
<p>Yeah&#8211; as I&#8217;ve been playtesting this thing I&#8217;ve noticed that unintended handicap.. that your last little ship left.. (worth the least points, but still a &#8220;win&#8221;) has an easier chance in getting through.  I guess that is really cool&#8230;  it would be interesting to play around more with those types of mechanics.</p>
<p>I&#8217;m not quite sure I know what you mean by your last comment about sending the swarms aligned for the players formation?  You mean.. so they could pass through the tiny gaps between players fleet ships?  Those would be tiny indeed! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I may do homing missles.. those are like tiny ships right?  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: hamburger</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5633</link>
		<dc:creator>hamburger</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5633</guid>
		<description>This is fun. It reminds me a lot of &quot;Xoldiers&quot; by Cactus and Terry Cavanaugh - have you played that? http://distractionware.com/blog/?p=391

One of the cool things about the basic mechanic is that there&#039;s sort of a built in handicap - as you lose guys, it becomes a bit easier because there are fewer of them to protect. So when you get down to one guy it&#039;s pretty easy to keep him alive, but that&#039;s cool cuz if he does die it&#039;s game over.

Have you thought about sending swarms of tiny enemies, aligned to fit between the gaps in the player&#039;s formation? :)</description>
		<content:encoded><![CDATA[<p>This is fun. It reminds me a lot of &#8220;Xoldiers&#8221; by Cactus and Terry Cavanaugh &#8211; have you played that? <a href="http://distractionware.com/blog/?p=391" rel="nofollow">http://distractionware.com/blog/?p=391</a></p>
<p>One of the cool things about the basic mechanic is that there&#8217;s sort of a built in handicap &#8211; as you lose guys, it becomes a bit easier because there are fewer of them to protect. So when you get down to one guy it&#8217;s pretty easy to keep him alive, but that&#8217;s cool cuz if he does die it&#8217;s game over.</p>
<p>Have you thought about sending swarms of tiny enemies, aligned to fit between the gaps in the player&#8217;s formation? <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Shabloosh</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5632</link>
		<dc:creator>Shabloosh</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5632</guid>
		<description>I was being half serious. It would be a cool set up... but it is after all a 48 hour compo.</description>
		<content:encoded><![CDATA[<p>I was being half serious. It would be a cool set up&#8230; but it is after all a 48 hour compo.</p>
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	<item>
		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5629</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5629</guid>
		<description>@georgek: a lot will all depend on time... I will definitely be releasing a post-compo version.. but I&#039;m aiming for a compo version that is at least a fun game.. we&#039;ll see what can make the deadline cut!  

Of course I&#039;d love it to be the most epic space shooter evar... but..</description>
		<content:encoded><![CDATA[<p>@georgek: a lot will all depend on time&#8230; I will definitely be releasing a post-compo version.. but I&#8217;m aiming for a compo version that is at least a fun game.. we&#8217;ll see what can make the deadline cut!  </p>
<p>Of course I&#8217;d love it to be the most epic space shooter evar&#8230; but..</p>
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		<title>By: georgek</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5628</link>
		<dc:creator>georgek</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5628</guid>
		<description>wow, I really like this! Are you going to add any kind of power-up for shields or something like that? Or an energy reserve to blast holes in ships?</description>
		<content:encoded><![CDATA[<p>wow, I really like this! Are you going to add any kind of power-up for shields or something like that? Or an energy reserve to blast holes in ships?</p>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5627</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5627</guid>
		<description>@Shabloosh: if you&#039;re being serious.. (i think you are) I can do that too</description>
		<content:encoded><![CDATA[<p>@Shabloosh: if you&#8217;re being serious.. (i think you are) I can do that too</p>
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		<title>By: Shabloosh</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5626</link>
		<dc:creator>Shabloosh</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5626</guid>
		<description>I think wasd to move and hjkl to switch would be nice :P</description>
		<content:encoded><![CDATA[<p>I think wasd to move and hjkl to switch would be nice <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: HybridMind</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5624</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5624</guid>
		<description>@redbone..  hah.. yeah-- umm.. right now the version is &#039;play honest&#039; style.. :)

collision detection of boundaries is on list.... hehe

@fiona: great feedback.. I can offer a whole lot of keys actually... anyone else freely shout out your faves.. ;)</description>
		<content:encoded><![CDATA[<p>@redbone..  hah.. yeah&#8211; umm.. right now the version is &#8216;play honest&#8217; style.. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>collision detection of boundaries is on list&#8230;. hehe</p>
<p>@fiona: great feedback.. I can offer a whole lot of keys actually&#8230; anyone else freely shout out your faves.. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Redbone</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5622</link>
		<dc:creator>Redbone</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5622</guid>
		<description>Of course, you need to not let the ships out of the screen and skip everything!
Well done.</description>
		<content:encoded><![CDATA[<p>Of course, you need to not let the ships out of the screen and skip everything!<br />
Well done.</p>
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		<title>By: Fiona</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-progress-continues/comment-page-1/#comment-5620</link>
		<dc:creator>Fiona</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5176#comment-5620</guid>
		<description>Can I suggest you mapping the layouts to 1-4 keys too because it&#039;s currently nigh on impossible to play on non-QWERTY layouts. (I use Dvorak.)</description>
		<content:encoded><![CDATA[<p>Can I suggest you mapping the layouts to 1-4 keys too because it&#8217;s currently nigh on impossible to play on non-QWERTY layouts. (I use Dvorak.)</p>
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