Ethergrind
I’m making a classic-style shooter, heavily inspired by R-Type and Gradius.
There will be many advancing walls of doom, although I haven’t really decided what direction they will be advancing from (most likely ALL DIRECTIONS, CRUSHING YOU BETWIXT THEM LIKE UNFORTUNATE SPACE JAM).
I spent a good few hours cranking out a nice motion blur effect. Here it is in action.
Tags: advancing wall of doom, ethergrind, LD #14 - Advancing Wall of Doom - 2009
